Thursday, April 19, 2012

Falling Deeper Into the Rabbit Hole

Wowhead is reporting that vanity pets get "racial" passive abilities. Here's the list so far:
Critters -- Elusive
Critters break out of crowd control effects more quickly.

Beasts -- Enrage
Beasts deal 25% extra damage below half health.

Humanoid -- Recovery
Humanoids recover 2% of their maximum health every time they attack.

Dragonkin -- Execute
Deals 50% additional damage to targets with less than 25% health.

Flying -- Swiftness
Flying creatures gain 50% extra speed while above 50% health.

Aquatic -- Purity
The duration of harmful damage over time effects is reduced on Aquatic pets.

Elemental -- Weather Immune
Elementals ignore all weather effects.

Undead -- Damned
Undead pets return to life for one round when killed.

Magical -- Spellshield
Magic pets cannot be dealt more than 50% of their maximum health in one attack.

Mechanical -- Failsafe
Comes back to life once per battle, returning to 25% health.
Coupled with even more information on strong/weak abilities for each family type, pet battles is getting more and more complicated. Those who thought it would be a simple "rock, paper, scissors" mini-game, might want to reconsider.

So far there are family types, family type attacks and abilities that are strong/weak against other (specific) pet types, pet stats, pet levels, and now pet "racial" passives. These little companions are starting to feel more like miniature players than vanity pets.

I don't know if this is a good thing or a bad thing. On one hand, I think it's interesting how Blizzard is trying to make Pet Battles more than just a roll of the dice upon each player's turn. Then again, is theorycrafting going to creep into what was meant to be a fun and casual style of gameplay? Are we going to have to start min/maxing our pets to get the most out of Pet Battles?

I'm going to wait and see how the battles actually play out before I form a concrete opinion.

Who knows? Maybe Lil' Gear isn't that far off... heh.


  1. I want more info on weather effects. For example, blizzard causes effected pets to be "chilled" and fire causes "burning" SO? what is that really? and are there any defenses, (besides elementals passive ability) or gains, (besides healing effects in sunny weather) like moonlight, for example.

    1. @Anonymous: Weather effects impact certain abilities, often adding an extra event or more damage to existing abilities.

      For example, using the attack Ice Lance during Call Blizzard would result in more damage.

      There are other benefits from using certain weather effects on their own, or paired with abilities. You can check out all the different weather abilities here. Simply select the filter "Weather Effects" under the General Effects category.


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