Friday, January 22, 2016

A Wild Dust Bunny Appears! (Legion Alpha)


I was recently pondering the whereabouts of the Dust Bunny in Legion's Dalaran, and it looks like someone has found its hiding spot!

Anne Stickney of Blizzard Watch happened upon the Dust Bunny while testing on Alpha. You can read more about her discovery in this article written by Liopleurodonic.

With news of the Dust Bunny's discovery, I had to go and check it out too.

   

Upon entering the Barber Shop in (new) Dalaran, there was a Dusty Rug (Wowhead object link not yet available) waiting. Clicking on it removed the rug to reveal a wild Dust Bunny.


You can see the paw print icon pop up on the mini-map if someone else "summons" it.

It was a close battle, not having any max level battle pets on Alpha, but I managed to secure my own poor quality bunny. It spawned in as a level 25 solo wild pet; capturing it brought it down to level 23.

Much of the room is considered obstructed, but I did find some sweet spots. You'll be able to battle the bunny if you stand at the stop of the stairs or in between the first two barber chairs. It's strange since most of the room is clear and flat space, but *shrug*.

Curious if I could capture another, I waited the roughly 15 minute respawn timer and clicked on the rug again. This time the bunny spawned in as uncommon quality.

Good news is that yes, you can collect the maximum number of Dust Bunnies allowed in the Pet Journal. This being a wild pet and all, it only makes sense.


The bad news... it's a wild pet, so it CAN be killed by player attacks. I actually found this out on accident, while I was messing around with my hunter's attacks. Oops, sorry little one. :(

Perhaps this specific pet, being uniquely spawned and a SINGLE spawn, should be immune to player abilities/attacks. Otherwise, I could imagine it very easy to grief someone attempting to collect their own Dust Bunny.

Speaking of others collecting this odd critter -- if you summon the bunny but don't engage in battle or capture it, someone else can come along and battle/capture it instead. Or it can just happily sit there until it despawns. I didn't stick around long enough to see how long it took for the rug to reset and despawn the wild Dust Bunny, but I'm guessing it's the same amount of time as the rug's respawn timer.


Summoning your Dust Bunny will generate a puff of dust, with the pet's little nose sticking out. Adorable (and sneeze-inducing) or what? Really looking forward to collecting this pet once Legion goes live! :)

Tuesday, January 12, 2016

More Fun With Red Wooden Sled

I don't know what triggered the idea, but today I suddenly had the urge to place pets with interactions on the Red Wooden Sled and see if they continue acting out their interactions. TLDR; they do!

I Tweeted some of the more interesting test results, but here they are in a nutshell.


Moon Moon can't dance on the sled, but he's still bathed in moonlight.


   
Stinker still falls in love with black kitties, on or off the sled. I imagine he's even more heartbroken when he's on the sled, though, since he can't chase after his true love lol.



Plump Turkey finding his destiny while on the sled. It takes a bit longer for him to realize it though. Too much sledding fun clouding his senses, maybe. :P


   
Toxic Wasteling mysteriously getting bigger while on the sled near critters. Hmm.... hehe.

Other pets not pictured that I tested on the sled:
  • Lil' XT with other mech pets/toys - He'll still destroy them.
  • Clockwork Rocket bot pets - Will fight each other.

Some pets that normally have an animation, don't perform it while on the sled. Creepy Crate for example - it will still eat nearby critters but without the death grasp animation. Critters will just suddenly disappear around it lol.

And I noticed that if I was pulling the sled or if it was attached to my character via rope, the pets wouldn't act out their interactions. They need to be standing still for it to work. I did, however, drag the sled around to get it closer to targets (like critters), and then mount up to disengage the rope. This seemed to work fine.

I might try out other pets since there are a lot of them that have interactions, but since their animations are limited while on the sled, I imagine most won't be that interesting. We'll see!

Tuesday, January 5, 2016

Missed But Not Forgotten

Starting out the new year with some somber news: Long-time admin of WarcraftPets, Doobjanka, is stepping down from his position as Community Manager.

Doobjanka was the first official admin of WarcraftPets (other than Breanni), long before I started volunteering. He's been essential in building and maintaining the WarcraftPets community; WarcraftPets definitely wouldn't be the same without his efforts.

We met once at BlizzCon 2011, where fortune smiled on us and all of the WarcraftPets administrators was in attendance. I had a good time talking about pets and getting to know him a little better. He's such a nice guy. :)

I'm sad to see him go; it was an honor to work with him and great to meet someone so passionate and enthusiastic about pets. But I'm happy for his recent engagement and wish him nothing but the best in all of his life-adventures!

I hope to see you around, either in-game or on the WarcraftPets forums. Don't be a stranger! :)
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Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.