New to the list:
Developers are welcoming constructive discussion and feedback, as always!
- Cleave damage reduced by 25% (no longer has a 1 round cooldown).
Dev note: We heard your concerns about adding a cooldown to cleave and agreed that this felt like a better solution.
- Shell Armor duration reduced from 3 rounds to 2.
Dev note: Shell armor was very powerful compared to other flat damage reduction abilities, this should bring it more in line with them.
- The damage bonus from Howl now only affects one attack.
- Pandaren Water Spirit's Whirlpool and Geyser now share the same ability slot.
Dev note: This is our first iteration at disarming the Howl Bomb strategy in PvE, which has proven to be very powerful in too many situations. The goal is to make PvE battles more interesting and encourage the use of a wide variety of pets.
I've left some feedback on one of the changes (Howl), because that one hits home for me. I'm biased since I *do use* Howl, but in non-Howl-Bomb strategies.
The Howl-Bomb nerfs were inevitable IMO, and while I'm a little sad to see it go (it was always nice to have a clutch strat if you got stuck on a fight or were short on time and needed a quick win), I'd like to think that it will be better overall for Pet Battle gameplay.
I wouldn't be surprised if a new 'go-to' strategy pops up though lol.
I don't think these changes are ready for testing on Alpha just yet, so those are just my initial thoughts. Depending on how these new tuning updates play out, I may change my point of view.