Monday, November 7, 2016

Pet Battle Dungeon Speculation

Now that we're all winding down from BlizzCon 2016, let's speculate what a "Pet Battle Dungeon" could mean! (If you missed it, this idea was briefly teased during the WoW Q&A panel in response to what the future of Pet Battles holds.)

The one thing that I'm most curious about is whether or not this "dungeon" will be a solo-instance or something you can run with friends and/or random players.

Solo-instance: I could see it being similar to the Celestial Tournament, with mini-bosses (the three rotating trainers) and then the main bosses (the celestial pets) at the end.

If mimicking an actual dungeon though, would there also be trash you need to clear (with your battle pets) before reaching any of the bosses? That could be interesting if done properly!

The downside to this type of scenario is's kind of been done before. Again, we had the Celestial Tournament, so some may not find content like this fresh and new.

Multi-player instance: If the Pet Battle Dungeon allows for multiple battlers to join and work together to defeat...whatever it is inside...that would definitely be something new!

It's hard for me to imagine how this would work though. Would each player bring their team, have their own assigned mobs and bosses to defeat? Pet Battles being largely solo in nature means that grouping people together for a non-solo objective could be quite challenging.

One way that might work draws from my experience with another game. A mobile game called Clicker Heroes. It's completely solo-play, however there are times when you can join a guild/group and work together to defeat a boss. Everyone is in charge of doing as much damage as they can to the big baddie, and rewards are given depending on how much damage is done and in how much time.

So imagine 3 Pet Battlers with 3 of their "best" pets. One (or a few) big bad boss. Each battler needs to inflict as much damage with their battle pets as possible to the boss. The more damage done, in as few rounds as possible, the better the rewards. Everyone goes at the same time and the encounter itself is a solo-like instance, but the battles are occurring simultaneously and affects the boss in a combined effort.

This could, of course, be iterated in differently themed dungeons. Instead of as much damage done, survive with as many pets up at the end as possible. Or heal through as much damage as possible. Lots of possibilities here!

Or it could be a round-robin style of battle. Person A goes first and makes one attack with their first pet, Person B goes next, then Person C, and then back to Person A. This could make for an interesting (if not really long) encounter, and would require a lot of planning beforehand. It could also mean really awesome and satisfying combos as a result of a group effort.

What type of rewards would be appropriate for a Pet Battle Dungeon? More battlestones? Pet Charms? Pet toys? Pet Bandages may be a bit lackluster. New pets could be enticing, but depending on how bad the RNG...could also be frustrating.

I hope they'll provide more information and details on this new feature soon. As excited as I am about it, I'm also somewhat apprehensive. Are Pet Battle Dungeons just another "pet breeding" or "epic battle pets"? We'll have to wait and see. Hope for the best, prepare for the worst. :)


  1. Honestly, this idea does not excite me. I don't know any other serious pet collectors so forming any sort of group would be difficult. And I was not a fan of the Celestial Tournament

  2. What about a five pet setup with dedicated "tank", "healer" and damage dealer instead of the standard 3-pet-one-is-active format?

    The "boss" can be a single Uber-pet, with or without adds, a consortium of several strong pets, a gauntlet style race, you can add berserker timers (time or rounds), boss or environment AoE for all or only for melee/ranged.

    Your pets can act simultaneously, single target attacks from "boss" will always target the dedicated tank, the healer can set a target other than himself for single target healing or may use its AoE-healing and so on.

    This would still be a solo-play type regarding the player, but could open up any kind of dungeon or raid type encounters for seasoned pet battler.

    The rewards could be any of the existing ones, but also something like temporary buffs to you pet like +50, +100 or +150 life, +20 attack until end of fight, -20% damage received etc. or even permanent buffs and/or armor or weapons like for your followers which give your rapana welk another 100 HP. There could be special titles for you as a trainer and also for your pets ... you can rename them anyway, so why not titles for your pets.

    I don't know how difficult this would be to add from the technical side, but this was what I was imaginating after I hear "pet battle dungeons" :)


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