Friday, June 16, 2017

Sun Darter Hatchling Found Thanks to WoW Secrets Discord

The WoW Secrets Discord has done it yet again, and I was fortunate enough to watch the adventure unfold.

Sun Darter Hatchling location has been discovered, and after an entire day of brainstorming, testing, and puzzle-doing...they unlocked how to collect this pet!

Here is the original Google Doc that documented their progress: Cavern of Consumption. Huge thanks to Sinnie for keeping this document up-to-date throughout the day.

I won't go into detail on every step necessary to collect this pet. A better guide will be posted on Wowhead soon, I'm sure. However, I will list the consumables you need in order to "solve" all of the puzzles inside the cave.

Edit: Here's a guide from the Secrets Discord channel, and a Wowhead guide/comment: here.

Consumables you'll need, in order as used inside the cave:

Do not click off any of the buffs. Just continue using consumables as necessary to bypass each obstacle.

If at the very end, in the cavern with the lake and egg, you cannot use your Scroll of Intellect -- only then should you click off all other buffs.

Good luck to everyone! And thank you to the dedicated detectives in the WoW Secrets Discord channel for figuring all of this out. It was a pleasure to watch everything slowly unfold. MVPs were those willing to gather/buy the materials to make many consumables and test things over and over. There are too many to name, but you know who you are. :)

And thank you to Blizzard devs for creating this interesting puzzle!!

Sunday, June 11, 2017

Patch 7.2.5 Pet Content

Patch 7.2.5 is set to release this coming Tuesday, June 13. Here's what pet collectors can expect/look forward to in the patch!

10 New pets! Some of which may not be available at the start of 7.2.5 though.

Deadmines Pet Battle Dungeon - 4 new pets
There are three new pets to purchase from the vendor using a new currency that's earned from the Challenge quest of the scenario, and an achievement pet for completing Pet Battle Challenge: Deadmines.

If you complete the Challenge Deadmines quest every single week, it should take you 6 weeks to collect all three vendor pets.

Here's an overview of the Deadmines Pet Battle Dungeon from the PTR.

Deaths of Chromie Scenario - 2 new pets
This is more complicated than the Deadmines Pet Dungeon and not as straight forward when it comes to collecting the pets, but this scenario has a chance to drop two new bronze dragon pets.

  • Both pets have a chance to drop from Time-Lost Wallet.
  • Time-Lost Wallet is only sometimes awarded from Sands of Time.
  • Sands of Time can occasionally drop from mobs inside the scenario and special Time Chests.

After earning enough reputation to reach rank 5 with Chromie (Bronze Ally), you can choose the tier 5 talent, Fortuitous. This increases the odds of looting Sands of Time, which in turn increases your chances of receiving Time-Lost Wallets.

Rogue pickpocketing - 2 new pets
Rogues get a short quest chain in their Order Hall. Completing it allows you to pickpocket a new currency, Coins of Air, from mobs on the Broken Isles. Griftah (in the Rogue Order Hall) sells two new pets for 10k Coins of Air each.

Tomb of Sargeras meta-achievement - 1 new pet
Completing Glory of the Tomb Raider awards one new pet. It can only be completed in Normal mode or higher.

The Tomb of Sargeras raid does not open up until June 20 (see raid release schedule here).

????????? - 1 new pet
Sun Darter Hatchling was added, however it's currently not collectible as far as we know.

There's little to no information on where this pet will come from. The Pet Journal says it drops from an Oddly-Colored Egg, but where can this egg be found?

The pet's flavor text might hint that we'll need to wait until Argus. "This unique species of faerie dragon is not usually found on Azeroth."

Friday, June 9, 2017

Activity-Exclusive Pets In Legion

A late addition was added to the 7.2.5 PTR. With the patch set to release next week, this pet really seems more like an afterthought than a well-thought out and planned reward.

The pet, Micronax, is earned by completing the meta-achievement Glory of the Tomb Raider. This achievement can only be done in Normal mode or higher. The pet is BoP and not cageable.

Needless to say, some pet collectors are not all that enthusiastic about this. Myself included; it really saddens me to see the community divided and/or feeling upset over how a pet is implemented.

This has been a long-time coming, but I think it's time to address the seeming trend in Legion. Activity-exclusive battle pets.

The direction of pets becoming more and more exclusive to a specific activity, with no other recourse other than to do said activity, is becoming exhausting and discouraging. It feels as if a certain balance between multiple gameplay factors has been lost or abandoned, and things are becoming too extreme.

Why is Micronax and the achievement it's tied to so disliked by some in the pet collecting community? What makes this situation any different from other achievement pets?

Micronax pushes the boundary of what collectors need to do to fulfill their style of gameplay. It's the FIRST pet reward from a raid meta-achievement. The closest exclusive pet from a group-achievement is Lagan. Even that pet was somewhat crossing the line for a few collectors, as it required the help of 4 other players in a Mythic dungeon. Many see Pet Battles and pet collecting as more of a "solo" and "casual" style of play. And Lagan put collectors in a position where they had to travel outside of that preferred style.

However, other achievement pets fit more inline with solo-gameplay. Zoom, for example, is a from a quirky achievement that can be completed alone OR with others.

The upcoming Micronax cannot be earned alone, at least for a few expansions. There's no option but to either wait that long or do the achievement yourself.

More and more collectors are feeling pushed out/away from their preferred gameplay because of the extreme and exclusive direction Blizzard is taking with pets. Pets seem to be treated more like any other reward in Legion, rather than a mini-game localized to itself.

It's understandable that the developers want to encourage everyone to try new aspects of the game, but for a collector, Legion is starting to feel more like mandatory participation and not so much like encouragement.

I've heard multiple times throughout the community a growing sentiment that Blizzard would much rather push players into activities they may not wanted to participate in, instead of maintaining pet collecting. They feel coerced and forced into parts of the game when all they would like to do is collect pets/play solo.

For collectors, the pet IS the game, the goal, the activity. To gate this gameplay behind another activity that's completely's only a matter of time before it's just too demoralizing to continue. As Liopleurodonic once said, "'s a lot easier to stay motivated when completion is an attainable goal."

I was really hoping that Micronax would be tied to the Glory achievement, but not directly like the title. My hope was that it would be similar to the MoP and WoD Challenge Mode pets, and collectors would be able to find a pet-friendly guild should they be unable to or unwilling to complete the achievement themselves. This would give collectors options, something that seems to be missing these days.

I think this is one of the reasons why collectors are starting to feel more alienated. The options are disappearing, and the number of pets in Legion where there's only one way to collect a pet is growing.

It's getting overwhelming. The carrot being so far away has left some collectors feeling like there's no point, no hope, not doable, why bother.

Do I think it's ok to have some exclusive pets? Sure. Some variation is nice and probably healthy for the game.

But I think there needs to be a balance with exclusive pets. Maybe make them tradeable or cageable in the future. Maybe add them to a number of different exclusive sources. Even better yet, keep the number of exclusive pets to a minimum, while providing an abundant number of pets readily available for all collectors.

Balance. Options. These would make situations like Micronax, the class exclusive pets, the PVP pets, feel better for many collectors. Sometimes that's what people need - even if it's all in their head, you can't understate how important it is to FEEL positive/hopeful about something.

Balance the RNG better with other factors. Requirements should be reasonable (as subjective as that is). Give collectors different ways to collect pets. Keep the number of exclusive pets small, allowing collectors to feel that there's much more they can actually accomplish rather than not.

I recognize that much of this post is entirely subjective. How one person views pet collecting in Legion may not be the same as how someone else sees it. My thoughts may not accurately reflect that of the entire community. I am merely pointing out my observations and thoughts on this matter.

My personal feelings about Micronax and similar activity-exclusive pets are more ambivalent. Part of me is not happy but is willing to accept it. Part of me is hopeful that there will be changes made along the way to help out collectors (pets changed to BoE and/or cageable). And part of me is deeply invested in the community and wants to see collectors happy and excited about a new pet, not upset and disappointed.

We, as pet collectors, need to admit and accept that the pet collecting environment is probably changing. Perhaps exclusive pets are just how things will be from here on out. Pets may not be just for Pet Battles anymore, and we may see more pets added as mere rewards for various activities.

We must consider that developers might be looking at a bigger picture, and these exclusive pets are intended as long-term gameplay. Content that doesn't have to be completed right away, and it's something that's perfect when there's not much else going on later down the line. It's also possible that they have plans for the future to make exclusive pets less exclusive and more inclusive.

However, I still hope that developers will acknowledge that some pet collectors are feeling very discouraged and alienated. That there's ongoing sentiment that pets are being used to force players into different aspects of the game, rather than in an already established mini-game. And that Blizzard will take all of this into consideration and possibly address these issues going forward with pets that are implemented in a more thoughtful and collector-friendly way.

Wednesday, June 7, 2017

Death Knight and Monk Class Pets - Final Thoughts?

I collected my third and last DK pet this evening, and I wanted to record my thoughts on the entire experience while it's still fresh in my mind.

Initially, the task to level up a character, gear up enough to complete all necessary quests and campaigns, and then collect enough AP to earn Concordance on not just one but THREE weapons -- all of this seemed like a very daunting task. Doable, but it's nothing like anything pet collectors have experienced before.

I was, and still am, concerned about how many steps it takes to collect these pets. Even after finishing my ultimate goal of collecting all three DK pets, my point of view on the requirements for these pets is still shaky. I'm still undecided if it's too much for the average pet collector.

This is largely because my personal experience collecting these pets was relatively good, making me biased about the whole thing.

My own DK adventure was probably not average either. Instead of leveling to 110 and then waiting for AK40 to begin sinking AP into my weapons, I played my DK almost as much as my main. Even before AK40, I chased after all the AP that was available outside of raids and dungeons, and completed content as it was released. Every. Single. Day.

I know there are plenty of collectors who do not enjoy the class and/or do not have the time to play as I did. Looking at it from their perspective, collecting all three DK pets is indeed very intimidating. Again, doable but the carrot seems very far away. It's understandable how that can be demoralizing.

So in regards to the requirements for these class pets, I still can't say for certain whether or not I agree with how they were implemented, even after completing the task.

Do I think the requirements are too high or unfair? I don't know. I really don't know.

Is this task beyond that of a collector/player? Nope. It's doable. That's about as much as I can confirm without any bias.

Was it worth it? For me, yes. It's a unique experience that I'm sure I'll look back on and say, "I did that!" :)

Class #2 - Monk
I'm getting a better glimpse of the entire experience on my Monk.

She "took a break" once she reached 110 and completed the necessary prerequisite quests and storylines for the pet. Logging in mainly consisted of collecting/using follower mission rewards.

I believe I left her off at weapon level 30-35ish (all from miscellaneous AP rewards from leveling, questing, treasures, and follower missions), and only returned to play her once I was able to send her an AK40 Tome from my main toon.

With my Monk's AK at cap I'm only now beginning to collect AP in earnest. She's earned her mount and is diligently going through the Suramar for the (large) AP rewards.

Only a day after class mounts were unlocked and her weapon is already level 47. Much like my DK, my Monk's AP is mainly coming from quests, WQs and follower missions. Thankfully, Monk only needs one weapon with Concordance, unlike DK which needs three.

The increased AK is real boon IMO. It feels really good to see a huge amount of AP from a single token, filling up your weapon bar and alerting you that there are points to be spent. It's probably just psychological and all in my head, but I think this is what was needed to help make the "grind" more tolerable. Monk is not my preferred class, and I would much rather play other characters, but. This. Is. Doable.

If I didn't have as much time as I do, would I still feel the same way? Maybe. Maybe not.

I'd have to concede that yes, it can be accomplished overall. But the fact that the end result is SO far away due to time constraints or other factors... it makes it seem like it's NOT feasible.

But I want to reassure all collectors that it's an adventure like none other, and it's worth going for. If you enjoy collecting and love pets, just look at this as a long-term project. Developers have stated that there are no plans to remove the pets, so we'll hopefully have plenty of time (even post-Legion?) to collect everything.

Stay determined and dedicated. "Hard", "easy", whatever -- these terms are all relative and mean different things for different people. The bottom line is: It. Is. Doable. And YOU can do it!

Good luck to all and happy collecting. :)

Tuesday, June 6, 2017

Class Pets On June 6 + More This Month

DKs and Monks rejoice, today is your day! Starting today, players can earn their class mounts (if they've completed the prior quests in the Broken Shore campaign), which means unlocking class pets. Yay!

Here's a list of classes and their pets: Collecting Legion Class-Exclusive Pets (DK and Monk are toward the bottom of the page)


Note that reaching AK 25+ for Step 4 can be accomplished either through work orders or by buying an AK Tome on a character with higher AK.

More Events In June
There's more to this month than just class pets though - here's a quick reminder of all the pet-related events occurring in June. For a full list of all events, not just pet ones, check out Blizzard's official blog post.
  • June 6 - Class mounts (unlocks class pets for DK and Monk)
  • June 21 through June 27 - MoP Timewalking (2 pets)
  • June 21 through July 4 - Midsummer Fire Festival (1 NEW pet)
  • June 21 through September 23 - Summer begins (Qiraji Guardling starts spawning in Silithus)

Overall, what an exciting month for collectors! Wheee! :D

Thursday, May 25, 2017

Squirky Now Available & 7.2.5 PTR Updates

This week has been full of pet news!

First and foremost is Squirky (at last!) -- Blizzard revealed where this battle pet comes from. As many collectors already guessed, she can be found on Seabreak Isle, off the north-western coast of Azsuna. Squirky is a level 25 wild pet that you have to capture, so I hope you're well equipped to deal with the 110 hostile elites roaming the small island. :P

But not only is Squirky finally available in-game, Blizzard also released a plushie version! Another baby murloc plush joins the family. :)

(Note: The in-game pet and the plushie are not tied to each other. You do not need to buy the plushie to collect the battle pet.)

Second bit of news comes from the 7.2.5 PTR. Two new pets and an updated pet from a previous build.

The Ageless Bronze Drake uses a mount model, scaled down, which is pretty neat! It's possible this is just a placeholder model though, but having more mini-mount pets would open up so many pet possibilities!

I'm not quite sure if the Time-Lost Wallet is a general reward for completing the scenario, or if it's more of a rarer drop/reward. It's also unclear how often we can complete the scenario. In general, even after reading a preview, I really don't know/understand much of the new feature. All I know for sure, so far, is that I dislike timed-events...which is what the Chromie scenario seems to be.

Hopefully more information with more detail will be released soon.

The other newest pet, Sun Darter Hatchling, is very lovely indeed!

It's unknown where the Oddly-Colored Egg will come from, however the flavor text of the pet makes it sound as if it could come from Argus. Either directly from the future zone, or transported to Azeroth from the other world.

Again, all of this is subject to change, so we'll just have to wait and see!

Wednesday, May 17, 2017

Save the Date: May 19th - Squirt (NA) + Pet Battle Bonus Event

For those in the NA region, mark your calendars! This week is the Pet Battle Bonus event, and Squirt is due to arrive May 19th.

According to this handy chart, it's the only day (so far?) where Squirt's arrival and the Pet Battle Bonus event overlap.

Time to gather up all of those Pet Treats (although these might not even be needed when facing Squirt during this event), don your Safari Hat, and get your pets ready for some power leveling.

Happy pet battling, everyone! :)

Saturday, April 29, 2017

Reduced Requirement For DK & Monk Class Pets

Good news everybody!

To put it short and sweet, Exalted with Armies of Legionfall is no longer required to collect the DK and Monk class pets.

The "grind" is now mainly about collecting enough Artifact Power to unlock all weapon traits.

This news was revealed on a recent Developer Q&A this past week.

Q: Will the exalted requirement for class mounts be account wide?

A: No, it will not be account wide. But...that requirement has been removed! We did want people to have flying before the mount but now we see with how pacing has worked out that that is not a worry. So no, you do not need exalted for class mounts. Just completing the Legionfall campaign and the finale of that for your class = unlocked class mount.

Completing the class mount quest line is necessary to unlock the class pets on the vendor. Without the class mount, players won't be able to see the vendor items at all.

Now that Exalted is no longer required to access the class mount quests, this means reaching Exalted is also no longer necessary to collect the pets.

This is GREAT news for players working on alts (and heck, this is good news for mains too). Those that planned to wait for their main to reach AK 50, so they could send alts a level 45 AK Tome, can now do so without worrying about meeting other "grindy" requirements for the pets.

With this change, here's the updated process for collecting the DK and Monk pets.
1. Reach level 110.
2. Complete class campaign to unlock third relic slot. (necessary to complete a quest in step 6)
3. Unlock and complete Broken Shore quests.
4. Upgrade Artifact Knowledge. (requires AK 25)
5. Empower weapon(s). (requires step 4 + weapon level 34 to start the quest, and weapon level 35 to complete)
6. Complete the ongoing Broken Shore campaign. (estimated 11 weeks from 7.2 launch)
7. Complete the class mount quest(s) to unlock the pets on the vendor. (requires step 6)
8. Level weapon(s) to 52.
9. Buy desired pet(s). (costs 1k Order Resources each)

One thing that should be noted though, is that collectors will want to reach Exalted with Armies of Legionfall on at least one character. The Paragon reward chest (earned every 10k reputation after Exalted) has a chance to drop a new pet, Orphaned Felbat.

Saturday, April 22, 2017

Wonderous Wisdomball Change and General Binding Guideline for Battle Pets

This post is late coming but as some may already know, the Wonderous Wisdomball is now Bind on Pick Up as of Patch 7.2.

I only made this discovery after finding out I overlooked one of my alts that had the quest to obtain this pet. Double-checking the reward and to my dismay the item that teaches the Wisdomball was not Bind on Use, as I expected it to be, but instead BoP. This companion remains un-cageable.

@RestoKay on Twitter discovered a Wowhead comment that strongly implies this change from BoU to BoP was intentional.

It's pretty disappointing news for many collectors, but I suppose it shouldn't come as a huge shock. Pets that are not cageable are usually that way for a reason - the developers want them to be exclusive, unique, and earned through specific means by players themselves.

Another example of a "bugged" pet item this expansion is Lagan. Initially, completing the achievement Poor Unfortunate Souls rewarded a BoU pet, however upon adding it to the Pet Journal it became uncageable. It was a very odd circumstance, as all other achievement rewarded pets are not tradeable or cageable in any manner. Lagan was an anomaly.

So it really shouldn't have come as much of a surprise when Lagan was eventually fixed in late Januaray and its binding was corrected to be BoP.

However, I think what was more shocking was how long developers let the pet continue being bugged with the wrong bind, without any clarification that that was the case. I think this is what really caused upset within the collecting community.

The same can be said for the Wonderous Wisdomball. Some collectors are not happy about the change, and rightfully so. After we've come THIS FAR into the expansion and the bug is only being fixed now? Without prior word or clarification on the intended binding of the companion?

Perhaps it wouldn't be as big a deal had there been an official note stating that Lagan and the Wonderous Wisdomball were bugged, and they should not be tradeable or cageable -- collectors would know what to expect and what's intended.

But since a forewarning wasn't made available and I don't think Blizzard can give us a heads up every single time, I think we could all use a refresher on how battle pets (usually) work. Here's quick review of what the general binding standard is for pets. Keep in mind there will always be unique cases, and not every pet will (or has to) follow these guidelines.

• General rule of thumb -
Pets that are not cageable are normally not tradeable. If they are, it's probably unintentional (bugged).
• Achievement pets -
Not tradeable or cageable in any manner.
• Dropped pets -
Depends on the pet and source. Can be a mix of BoP, BoU, cageable, and not cageable.
• Wild pets -
Not tradeable or cageable in any manner.
• Blizzard Store pets -
Not tradeable or cageable in any manner, with the exception of the Guardian Cub.
• Profession pets -
Depends on the pet and source. Can be a mix of BoP, BoU, cageable, and not cageable.
• Promotional pets -
Not tradeable or cageable in any manner, with the exception of TCG pets.
• Quest reward pets -
Depends on the pet and source. Can be a mix of BoP, BoU, cageable, and not cageable.
• Raid dropped pets -
Mix of BoP and BoU, but almost always cageable.
• Vendor pets -
Depends on the pet and source. Can be a mix of BoP, BoU, cageable, and not cageable.

It's truly disappointing news about the Wonderous Wisdomball; many collectors are still battling RNG and were hoping to buy one at a reasonable price. With this change, the ONLY source for this companion now is a drop from the Kirin Tor emissary. It doesn't occur very often, so better rally all of your level 110 characters to be ready to complete some WQs when Kirin Tor does pop up.

And if a collector receives a second Wonderous Wisdomball? We've seen that Blizzard has the tech to turn a previously un-cageable pet into a cageable one, as with the case of Bonkers, so we can only hope that Blizzard will make the Wonderous Wisdomball cageable post-Legion. Right, Khadgar?

You're killing me here, Khadgar.

Friday, April 14, 2017

7.2.5 PTR - Pet Battle Dungeon (Deadmines) Preview

UPDATE: Most recent PTR build (Build 23958) changed how the three new pets are rewarded.


Hot on the heals of Wailing Caverns Pet Battle Dungeon, we've got the next part of the story - Deadmines! This scenario is currently up on the 7.2.5 PTR and is ready for testing.

Here's an overview of what this new dungeon is all about. Note that because this is from the PTR, all of this is subject to change.

!!! Prerequisite: Complete the Wailing Caverns Pet Battle Dungeon quest (Normal). It's unclear if the Challenge version is also required in order to access the Deadmines quest.

Breanni (Dalaran, Broken Isles) will have a new quest for you in 7.2.5 - "Deadmines, Part Three?"

This quest sends you to Westfall to speak with Marcus "Bagman" Brown. Despite us clearing out Deadmines not once, but twice, he's hearing strange things coming from inside and would like for us to investigate. Who knew Pet Battlers would be such awesome detectives? :P

There's a total of 7 Stages in this Pet Battle Dungeon, with a total of 9 different pet encounters. Backline pets were variations of generic crabs, rats, and parrots (all common quality).

► Stage 1 - What Is All This Junk?: Defeat Foe Reaper 50 (this might be a typo, pet's name is actually Junk Reaper 500)

Single pet fight against an epic level 25 Mechanical pet with Boss passive.

► Stage 2 - Terrible Tunnel: Defeat Unfortunate Defias and Angry Geode, plus their teams

Both are uncommon level 25 pets with the Elite passive. First is Undead and second is Elemental. Backline pets do not have any passive/buff.

We killed all the defias inside Deadmines, but somehow their ghosts have become battle pets that we must defeat. How strange haha!

► Stage 3 - Worst. Guard. Ever.: Defeat Mining Monkey and its team

Rare level 25 Beast pet with the Elite passive, plus two backline pets without any buffs.

► Stage 4 - Outta My Way. You Oaf!: Defeat the Oaf Runt ("Captain" Klutz)

Single pet fight against an epic level 25 Humanoid pet with Boss passive.

Who is this guy? More importantly, HOW is he a battle pet?! (He's taller than my nelf!)

► Stage 5 - Cannon Crazy: Defeat Klutz's Battle Rat, Klutz's Battle Monkey, and Klutz's Battle Bird, plus their teams

All three are uncommon level 25 pets with the Elite passive. Critter, Beast, and Flying. Backline pets do not have any passive/buff.

After seeing these pets with little pirate hats on, I really want tiny pirate hats for my battle pets now too!

Also, how are these pets manning the ship's cannons? O_o

► Stage 6 - Shadowy Figure: Confront the Shadowy Figure (not the same one we saw in Wailing Caverns!)

Who could this be? What happened to the mysterious figure that was in Wailing Caverns? What are they doing in these dungeons with these pets? And why? :O

► Stage 7 - The Soup's Gone Bad!: Defeat Cookie's Leftovers

Single pet fight against a legendary level 25 Magic pet with Boss passive.

This pet has high health, high speed, plus actively uses crowd control and heals itself.

Same as the Wailing Caverns Pet Battle Dungeon, completing Deadmines will reward an Ultimate Battle-Training Stone, Manapoof Link: Westfall (allows the NPC next to Breanni to teleport you directly to the Deadmines quest giver), and unlocks the Challenge version.
Pet Battle Challenge: Deadmines (account-wide weekly quest) - rewards Mr. Smite's Supplies (chance to drop 2 new pets) one (1) Old Bottle Cap (new currency)
Players can use this new currency to purchase the three Deadmines-themed pets.
These pets are BoP and are no longer cageable. This means if collectors want these pets, they'll have to complete the Challenge version of Deadmines Pet Battle Dungeon at least 6 times.

The main thing I noticed during the Deadmines scenario is that the difficulty seemed to spike at the very end (Stage 7), relative to the other encounters.

I would say the dungeon is more 'intermediate' than beginner due to the more diverse pet families you go up against, but it's still doable by even less experienced battlers. The end, however, contrasts with that and I could see some newer battlers struggling with the legendary boss pet. As usual, veteran battlers and those with a large selection of pets to choose from should have no problem.

Overall, I enjoyed the content and was much happier with the length. 9 encounters vs. 11 in the Wailing Caverns was much more pleasant to run through. The atmosphere and setting was also a lot more enjoyable, and there was less travel time between battles.
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Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.