Wednesday, February 15, 2017

Updates and Additional Thoughts on 7.2 Class Pets - At a Loss

UPDATE: Thanks to Adumbledore, there's now a DK/Monk pets feedback thread on the US Bnet 7.2 PTR forums.

Whether you're for or against these upcoming class pets, feel free to leave your feedback. Keep in mind that feedback will be better received and taken seriously if it's constructive, respectful, and on-topic.


This week's PTR build added in the Death Knight and Monk class pets. To put it bluntly: I am not looking forward to these pets in their current iteration.

Disclaimer: I'm aware that this is the PTR and things could still change. Nothing is set in stone yet. I'm desperately hoping things will change for the better, and class pets will be implemented in a more collector-friendly manner. At the same time, I'm a pessimist at heart. So... there's that.

Both the DK and Monk pets are purchasable from Class Hall vendors. Each pet costs 10k Order Hall Resources each (DK's have 3 pets, so 30k total). BoP and not cageable.

To see the pets on the vendor, you need to complete the class mount questline. To purchase the pets, you need to meet the following requirements:

Death Knight pets (3 whelplings) -
Must empower and fully unlock all artifact weapon traits for each DK spec (Blood, Unholy, Frost). This includes the new traits added in 7.2. Each pet requires the corresponding fully unlocked artifact weapon.

Monk (Ban-Fu, Cub of Ban-Lu) -
Requires the achievement Power Ascended (empower and fully unlock all traits for one Monk artifact weapon).

Note: It's still unclear how the Rogue class pet will be obtained. The PTR Pet Journal still only states "Hall of Shadows". If anyone has a high level Rogue on the PTR and can try/test where Crackers is from, please let me know!

Feels Bad Man
I don't know what to say about these class pets at this point. It seems bonkers that Death Knights must farm artifact power to fully unlock talents for not just one but THREE artifact weapons. It seems a bit unreasonable to require fully unlocking traits for any artifact weapon, if I can be honest.

Sure, Artifact Knowledge is going to increase come 7.2, so each AP token thing will grant more AP per. But it still takes time and energy to go out and collect each token. WQs, dungeons, raids, etc. These activities still all require so much time. Especially for those playing with a time constraint. If DK or Monk aren't main characters, it'll be rough grinding the resources and AP just for the pet(s).

I was going to add arguments and logic to this post about why these pets shouldn't be so heavily gated behind seemingly unreasonable requirements, but I'm tired. Emotionally tired.

Since this PTR cycle started, I've argued for compromise when it comes to class pets. Add more exclusive pets? Ok. But consider the player-base that actually want these pets, and implement the pets in a way that doesn't completely alienate them. No need for "dumbing down" the game, just a few tweaks here and there so collectors don't feel completely discouraged/turned off.

There have been valid issues about class pets post-Legion and come next expansion. DKs and Monk will essentially be trapped in Legion, farming AP and resources in order to buy their class pets. If there's a weapon requirement for these companions, what will happen if we don't get to keep these artifact weapons in the next expansion?

I've discussed on Twitter at length the changing environment that is pet collecting. How once upon a time it was less like a job, and more like a quirky pastime. These days, compounded with the extreme content over-saturation in Legion (and gating and RNG among other things), many collectors seem to be burnt out. Or they've put collecting on hold indefinitely. Would-be collectors simply see it as too daunting of an activity and don't even bother.

The addition of new class pets with stringent requirements doesn't help. Gating these pets behind tasks that have nothing to do with pets or Pet Battles doesn't help.

I feel like I've said as much as I can, as logically and reasonably as possible.

Yet I can't shake the feeling that all that I've said is in vain. Am I simply yelling into the void? Is my point of view that of the majority? Or vocal minority? Have I surrounded myself in an echo chamber, where thoughts and ideas just bounce back without any real discussion? Am I not stating each point well enough? Is my mode for feedback incorrect; should I be directing it elsewhere?

If I'm being unreasonable about my dislike for these upcoming class pets, I'll gladly bite my tongue and back off on the subject. If my suggestions for compromise and not alienating pet collectors are out of line, I won't push the issue further.

The majority of myself feels that my point of view is not irrational though.

And then there's a small part of myself, the devil's advocate, that's insisting that I'm making a mountain out of a molehill. Perhaps it really won't be that bad.

Minus having to level each class that has a class pet.

Oh and having to contend with RNG for some of them.

Plus the gating behind certain Order Hall Advancements.

And can't forget about the steep resource price and artifact weapon requirements coming soon to a Class Hall near you.

Yea, sure. It won't be that bad. (Sorry for the sarcasm, but I feel so passionately about this whole situation that it's slowly turning into a sense of hopelessness/helplessness.)

So I don't know what to think anymore. Self-doubt, inner conflict, plus I'm incredibly discouraged and demoralized about the whole thing.

Do I hope that there's some future yet-to-be announced mechanic that will make collecting these pets viable next expansion and less tedious? Yes, absolutely. Even if there is, does it remove the fact that I still advocate compromise? No. I would still very much like to see these pets implemented in a gentler, more collector-friendly manner for those aiming to collect the pets in current content.

I just don't know what else/what more can I say to get my points across. I'm at a complete loss.

Tuesday, February 14, 2017

Love Is Definitely In the Air

Happy Valentine's Day, February 14th, and/or Tuesday to all!

No new pets were added with this year's Love Is In The Air in-game event, but there was a new item that "buffs" an existing pet. ^_~

#buffpeddlefeet can now be realized with Peddlefeet's Buffing Creme! It puts a Well Buffed buff on Peddlefeet that turns him slightly translucent and sparkly. This consumable can be purchased from the holiday vendors for one token.

Some background: Once upon a time, a character by the name of Zepp dreamed of the day where Peddlefeet would be buffed. Perhaps this isn't the exact "buff" Zepp had in mind, but a buff is a buff. ^^;

In addition to the creme, while I was looking for a suitable body of water to use my Love Boat toy in, I discovered a tiny, adorable change to Dalaran (Broken Isles).

I'm not sure if this is temporary or a permanent addition, but it would seem Trashy has found a cute companion to spend this special day with. :)

Normally, Trashy is a mob that wanders around Margoss' Retreat (the fishing island floating just outside of Dalaran). Today, I was surprised to find him with Cinnamon, an adorable red panda with a bow. Cinnamon usually hangs out in Curiosities & Moore shop in Dalaran.

We'll have to wait and see if this love is just a fling, or something more. hehe ^^; (note: There's a Trashy Jr. hanging around in the Dalaran Sewers; could Cinnamon have anything to do with that...? *wink*)

Anyway, I hope everyone has/had a great day. <3

Wednesday, February 8, 2017

Mischief Raises Over $2.5 Million For Charity!

Today, Blizzard announced that Mischief sales generated more than 2.5 million dollars for Make-a-Wish, a non-profit organization!

Unfortunately for me, this number includes sales of both the in-game battle pet and the Blizzard Store plushie. I'm only keeping track of how much each charity battle pet raises.

Regardless, it's wonderful that players helped raise so much for charitable causes!

Here's the full list, now with Mischief included.

  • 2016 - Mischief (AND plushie) raised over $2.5 million for the Make-a-Wish Foundation
  • 2015 - Brightpaw raised over $1.7 million for the Make-a-Wish Foundation
  • 2014 - Argi raised over $1.9 million for the Red Cross Ebola Relief Efforts in Africa
  • 2013 - Alterac Brew Pup raised over $1 million for the Make-a-Wish Foundation
  • 2012 - Cinder Kitten raised over $2.3 million for the American Red Cross Superstorm Sandy relief efforts
  • 2011 - Cenarion Hatchling raised over $1.9 million for the American Red Cross Japan Earthequake and Pacific Tsunami relief efforts
  • 2010 - Moonkin Hatchling raised over $800,000 for the Make-a-Wish Foundation
  • 2009 - Pandaren Monk raised over $1.1 million for the Make-a-Wish Foundation

Estimated total: $13,200,000*

*includes money raised from sales of non-battle pet items

Thursday, February 2, 2017

First Thoughts On Class-Specific (Order Hall) Pets

Patch 7.2 is introducing what seems to be new class-specific pets from the Monk, Death Knight, and Rogue Order Halls. Similar to other Order Hall pets, they're BoP and not cageable.

This news has caused some concern and anger within the collecting community. We'll have to level even more characters if we want access to class-specific pets? Will all classes have a collectible battle pet from the Order Hall?

In regards to the last question - I speculate that yes, in time, ALL classes will eventually have an Order Hall pet. Some may have more than just one (Druids and Death Knights, for example), while others will share the same pet with another class (Demon Hunter and Warlocks).

I know some are hoping that these class-specific pets will stop with the new additions in 7.2, but I think that would be unfair to classes that have yet to receive an Order Hall pet (Hunters, Mages, Paladins, Priests, and Warriors are still lacking a class-specific battle pet).

If it truly is Blizzard's intention to release a battle pet(s) for each class, collectors have a daunting task in front of them should they desire to collect them all.

Locking pets behind a certain level on a certain class is a huge concern for some collectors. There are players that don't want to play more than a few classes, while others simply don't have the time to level up additional characters.

Since it's unlikely that Blizzard will back down from adding class-specific pets, I think consideration of these players and some compromise is in order. Here are some suggestions on how Blizzard can implement future class-specific pets. One or two or all ideas could be applied to a class pet.

(To be clear, I am prepared to level as many characters as I need to in order to collect each class-specific pet. However, I can ABSOLUTELY empathize with those that are unhappy with these pets. I also agree that it's a huge undertaking and completely overwhelming for those attempting to collect them all.)

1. Don't lock the pets behind a high player level, Order Hall talent, or additional RNG.
The best example for a compromise between multiple class-specific pets and player progress is the Shaman pet, Snowfang.

Players only need to reach level 100, complete the introductory quests to unlock the Shaman Order Hall, and then battle Snowfang the NPC.

Collectors get to experience a new/different class (and class hall), while not having to overexert themselves in order to collect a pet. They can level up, unlock the Order Hall, collect the pet, and then move on. Or, should they find that they enjoy the class, continue playing/leveling that character.

This method of collecting still requires effort and ensures the player experiences the class, but it does not lock a collector into a character for an undetermined amount of time, unlike the following pets.

The less favorable examples of obtaining class-specific pets are the Druid, Warlock and Demon Hunter companions. Not only does collecting these pets rely on at least player level 105, but it also requires a certain Order Hall level/talent AND RNG. All of these things compounded will only cause frustration for those playing certain classes just to collect the pets.

2. Have certain classes "share" the same pet.
Similar to the Warlock and Demon Hunter pet, there are some classes that could probably share the same class-specific pet. Priests and Paladins come to mind for a shared companion. This would give players the option to seek out the pet through one or the other. It would mean one less character to level, which would be a blessing for those that are not alt-aholics.

3. Make the class-specific pets cageable at the start of the next expansion.
Players will automatically want to participate in the new shiny content of the next expansion. Leaving the class-specific pets locked behind Order Halls is fine, but that will also mean players that want to collect the pets will need to extend their stay in the Broken Isles, rather than heading off into newer content.

If the class-specific pets become cageable at the start of the next expansion, both collectors that may not want to level alternate characters and those that play the classes but have zero interest in collecting the pets will have a chance to benefit. Everyone will be able to jump into new content without feeling as though they're missing out on anything. It would mean more are able to enjoy and appreciate these special companions.

I have to admit that this change would be somewhat controversial. The class-specific pets are indeed special - they are (relatively) unique to each class and the fact that they are BoP and not cageable only adds that uniqueness. It can be argued that by removing these two aspects, it also removes each pets' value/rarity.

But WoW is an ever-changing game and environment. It evolves and so must we. It doesn't happen often, but there have been a few times where aspects of certain pets has changed. And although it's subjective, I don't think the value of those pets has been altered to the point where they're completely unwanted. The majority of collectors will desire all pets, regardless of changes.

Side note, there was an interesting user comment regarding the "uniqueness" of the Order Hall pets. I hadn't even considered that some might feel these pets AREN'T unique and/or do not add anything to the class fantasy. If many collectors feel this way, there's not much reason to keep these pets BoP and not cageable since they'll simply be another item on a collecting-check list.

Blizzard has shown that they are leaning more and more toward implementing pets obtainable only through specific activities (Order Hall and PVP pets, just to name two). However, they're running the risk of alienating the very players that would even have an interest in these companions. This is why compromise is absolutely necessary. It's not the BEST situation for collectors, time and effort may still be required, but it lessens the otherwise overwhelming task.

There are many other ideas on how to make class pets more collector-friendly, not just the ones listed above.

I can only hope Blizzard takes into consideration the varying types of collectors/players, and implements future class-specific pets with compromises.

Friday, January 20, 2017

7.2 PTR - Pet Battle Dungeon (Wailing Caverns) Preview + First Impressions

Patch 7.2 will bring a new feature and challenge for Pet Battlers: a Pet Battle Dungeon!

Requirements: players must be level 110 and have a level 25 pet

The NPC in Dalaran (Broken Isles) will offer a new quest, A Call From the Caverns, which sends you to search for Muyani in Northern Barrens. You'll find this NPC in the left eye-socket of the skull above Wailing Caverns (see image below).


She'll have a second quest, Wailing Critters, and this sends you into a scenario version of Wailing Caverns to defeat the enemy pets inside. Speak with her again after picking up the quest to queue into the dungeon.

There's a total of 7 Stages in the Pet Battle Dungeon. Not a short run, so be prepared to sit down and do some Pet Battling!

Stage 1 - Defeat 3 different pets, Deviate Smallclaw (common beast), Deviate Chomper (common aquatic), Deviate Flapper (common flying)

Each pet comes with 2 adds. The pets are all level 25, common quality, and have the Elite passive.

Enemy teams are "locked" per instance. If you leave and rezone, the secondary pets on the enemy teams may change slightly.

Leaving the dungeon resets your progress, so only exit if you're ok with restarting the entire run.

You can heal/revive on the initial run (see below for additional details on a "challenge mode" version of the scenario).

Unknown if this is a bug or intended, but forfeiting most fights will result in your pet team taking damage (similar to forfeiting wild battles).

Stage 2 - Defeat Son of Skum (epic beast, 1745 HP, 305 Power, 294 Speed)
One level 25, epic quality enemy pet with the Boss passive

Stage 3 - Defeat 3 different pets, Phyxia, Dreadcoil, Vilefang (all uncommon beasts)

Similar to Stage 1, each encounter comes with 2 adds. All level 25, varying quality, Elite passive.

Stage 4 - Defeat Hiss (epic beast, 1614 HP, 319 Power, 311 Speed)
Same as Stage 2, one level 25, epic quality enemy with Boss passive

Stage 5 - Defeat 2 different pets, Growing Ectoplasm x2 (both rare magic pets)

Each enemy comes with 2 adds; all level 25, varying quality, Elite passive

Traveling to each battle requires running up a long tunnel. There are pulsating mushrooms (they're attackable) spread out around there that give you a stacking movement speed (debuff: Bilebloat).

Stage 6 - Confront the Shadowy Figure (le gasp!)

There's no actual Pet Battling for this objective. Simply walk up to the shadowy NPC lying on the ground (he gets up once you get close enough, you can follow him). Some dialogue/RP will occur, and you'll move onto the final stage.

Stage 7 - Defeat Budding Everliving Spore (legendary elemental, 2231 HP, 353 Power, 300 Speed)

Single pet fight against a level 25 legendary with the Boss passive.

Once you've completed the final stage, you can jump down the cliff and speak with the NPC who will teleport you out.

Currently, if you complete the quest, zone out, and then zone back in, all of the enemy pets will reappear inside. I don't know if this intended or not. I haven't tested how much pet experience is earned from each battle, so I can't say if zoning in and out of the Pet Battle Dungeon would be a good tactic to level pets or not.

Turn in the quest and you'll be rewarded with an Ultimate Battle-Training Stone. ' that it?' you might be wondering. That's definitely NOT the end!

Muyani will have a follow up quest (must have a certain number of max level pets, possibly 15, for this quest to pop up):
Pet Battle Challenge: Wailing Caverns (account-wide weekly quest) - This quest rewards Damp Pet Supplies (chance to drop 3 new pets).

There's a catch to re-entering the Pet Battle Dungeon for the second quest: NO healing or reviving (similar to the Celestial Tournament). That's right, this is the "Challenge Mode" version of the dungeon!

Note: You do not need to complete Normal each week in order to get the Challenge quest. After completing Normal the first week, you'll have direct access to Challenge mode from then on out.

With this in mind, I'd say this version is meant for more experienced and veteran battlers. This is a great option for those looking for something more along the lines of "end game" (although I'm sure some will be annoyed that they need to do the initial "easy/boring" dungeon first, before heading into the harder stuff).


My initial impressions (I've already left feedback on the Bnet forums, but I'll go ahead and add them here too)...

  • Fairly accessible to Pet Battlers of varying experience/knowledge. Initial run was straight forward, no real difficult gimmick. Only needed a handful of pets to complete the run.
  • Unlike Celestial Tournie, you can heal/revive in the initial run. Makes it less punishing for newer/less experienced battlers.
  • A second run can be done ("challenge mode") where no healing/reviving is allowed. Excellent option for more experienced battlers! (different reward)
  • Interesting cliffhanger for the initial quest! The antagonist is still at large, so I hope this hints at future Pet Battle content continuing the storyline. :)

  • Forfeiting the majority of the encounters results in your team taking damage (similar to forfeiting wild battles). This may be a relatively minor issue, but will cause issue/headache for those that attempt the "challenge mode" version.
  • There's no easy/obvious way to exit the dungeon at the end, other than jumping down from the cliff.
  • Traveling to Wailing Caverns is a bit annoying, but minor issue.
  • Time commitment. This dungeon isn't exactly short. 7 Stages to go through takes time. Debatable if it's too long of a scenario. Exiting resets your progress so taking a break isn't an option.

The "normal mode" version of the dungeon will be very straight forward for veteran battlers. I only needed a few pets to defeat all encounters. You'll mainly go up against beast, flying, and aquatic pet families, so as long as you have pets that are strong/counter those, it should be relatively easy.

I've yet to try the Celestial Tournament version of the dungeon, so I can't comment on the difficulty level there yet. I'm thinking of waiting until there's a fix for losing pet health when you forfeit some of the battles, because that seems like an added and unnecessary level of headache.

All in all, I'm glad that there's something for everyone. Newer battler? Can still give this Pet Battle a try! Veteran battler? There's a challenge for you in there...go get it. ;)

I'm undecided on the rewards. The battlestone I could see benefiting newbies. Veterans will probably just bank it or use it on a spare pet (to sell/trade/keep).

The "challenge mode" reward seems appealing at first, but depending on the drop rate of the 3 new pets... it could become a tedious chore if it requires MANY MANY runs. Like I noted earlier, this isn't exactly a short run. Getting to Wailing Caverns also takes some time as well. The amount of time needed to get there, do the run, and then contending with RNG bag drops... it could get frustrating.

Not to mention the rewards are essentially reskins of existing pets. Is this enough of a draw for collectors?

Once collectors have the 3 new pets, what's to keep them from going back? Nothing, really. But I guess most abandoned the Celestial Tournament after getting all of the rewards, too. Perhaps the longevity of this content is not that big of a deal.

We'll see how well received (or not) this content is with the pet community. I'm cautiously optimistic about it. Although I may have enjoyed the experience for the most part, I can definitely see how this dungeon might come off as mediocre or 'ho-hum' to others.

7.2 PTR (Already!) - 8 New Pets

2017 is starting off with a fairly big bang for Pet Battlers/collectors! The 7.2 PTR is up and running, although much of it still seems like a WIP. More updates/fixes are sure to come as things get flushed out.

There are currently 8 new pets (with a model of a Hearthstone pet, datamined by Wowhead, that's yet to be added to the Pet Journal). Not much information is provided on the new pets, but here's what's available so far.

Note: Everything is still a WIP and is subject to change.

The Whelplings are listed as "PH", and the model of the Frost and Unholy ones are the same (Unholy Whelpling not pictured). I suspect that their models aren't complete yet, so keep in mind that these images/details may not represent the final product.

Blood Whelpling - unique "PH"

Cavern Moccasin - Drop: Damp Pet Supplies

Crackers - Order Hall: Hall of Shadows (rogue)

Everliving Spore - Drop: Damp Pet Supplies

Frost Whelpling - unique "PH"

Scraps - ???

(NOT PICTURED - currently uses same model as Frost Whelpling)
Unholy Whelpling - unique "PH"

Young Venomfang - Drop: Damp Pet Supplies

From what I can tell, there seems to be 4 new class pets (3 DK and 1 rogue), a new pet reward bag that drops 3 pets, and then Scraps... which doesn't have a tooltip description in the Pet Journal yet. This could mean it's either not yet finished, or it's not actually collectible (I'd REALLY love for it to be though!).

The new pet reward bag, Damp Pet Supplies is from the "challenge mode" version of the new Pet Battle Dungeon. More details in my blog post on this new feature.

Other new pet additions to 7.2:
- Pet Battle Dungeon (see my blog post dedicated to the Pet Battle Dungeon)
- @Mononic1 on Twitter discovered what appears to be a new Trainer on the Broken Isles, Sissix (can't interact with the NPC yet?)

Anyway, more to come, I'm sure. Exciting stuff! :D

Saturday, December 31, 2016

Wishes For You In the New Year

2016 was a rough year for many, myself included. Honestly, I don't think 2017 will be much better, but that just means we have to treasure the good times and each other even more.

I don't know if I believe in wishes, still...I wish for a better, brighter New Year for everyone.

Do I entrust this wish to the stars? Or to myself? Can people make wishes come true? Afterall, we're nothing but stardust.

Stay safe, be well, and thank you for being you.

See you in the new year.

Sunday, December 4, 2016

Mischief, 2016 Charity Pet

I'm sure many have already heard, but Mischief was finally released this past week! You can buy her from the Bnet Store for $10. 100% of December proceeds will be donated to the Make-A-Wish Foundation. :D

But we got an EXTRA surprise with this year's charity pet - there's an accompanying plushie (sold separately)! Currently, there's no bundle sale for both.

The plushie is sold in the Blizzard Gear Store for $25, and a portion of every December sale will also be donated to the non-profit charity.

The release of a plushie would explain why Mischief's release was postponed by a day. Probably additional things to double check and finalize. But totally worth it. The plush even glows in the dark! :)

I've already collected my little Mischief. Much like Brightpaw she responds to the sit (pictured above) and dance emote commands. I've yet to see her do anything else though, which is a little disappointing considering her name. I was hoping she would have more mischievous animations/interactions. ;P

Regardless, Mischief is adorable! And she helps support a charitable cause. Can't go wrong adopting this little fel kitty. :)

Wowhead and MMO-Champion both have Mischief giveaways, the former ending on December 9 and the latter ending on December 7.

I can't wait until next BlizzCon to learn how much Mischief raised for charity. My only hope is that Blizzard announces separate totals for the pet and the plushie (something like, pet raised X amount, plush raised Y amount, for grand total of Z amount) since I've been keeping track of how much each pet has earned for charity. If they don't separate the values then the numbers will include the plushie, and I'm mainly focusing on the pet.

Anyway, pick up this kitty if you can! Mischief will still be available after December ends, but proceeds will not be going to charity at that point.

Wednesday, November 16, 2016

WoW 12th Anniversary Pet: Corgi Pup

Happy 12 years of World of Warcraft!

The in-game anniversary event started this week and there's a new pet to collect -- Corgi Pup. Mine (pictured above) is still trying to figure out his Leather Pet Bed. ;P

How to obtain this pet: Just log into the game, collect your in-game mail, and the gift package will have everything you need to purchase your very own derp puppy. :)

It costs 200 Timewarped Badges, but keep in mind that each character you log into will receive 200 badges. So if you want to purchase multiple items from the anniversary vendors, you can always use an alt that you don't really care about (bank toon, for example) to purchase the pet.

The anniversary vendors (located in Stormwind and Orgrimmar - the quest from the gift package will take you to them) also give a daily quest that rewards 25 badges if you're looking to stock up.

Don't wait too long to collect the Corgi Pup; the in-game event ends November 30th. The pet is not tradeable or cageable.

I can't believe that it's been 12 years of WoW already. Time flies when you're having fun, huh?

Thank you to Blizzard and to the pet community and everyone in general. This game has been a huge part of my life, good and bad, and I wouldn't trade any moment of it.

Here's to many, many more years of WoW (and of course, PETS!) in the future! ❤ ❤ ❤

Monday, November 7, 2016

Pet Battle Dungeon Speculation

Now that we're all winding down from BlizzCon 2016, let's speculate what a "Pet Battle Dungeon" could mean! (If you missed it, this idea was briefly teased during the WoW Q&A panel in response to what the future of Pet Battles holds.)

The one thing that I'm most curious about is whether or not this "dungeon" will be a solo-instance or something you can run with friends and/or random players.

Solo-instance: I could see it being similar to the Celestial Tournament, with mini-bosses (the three rotating trainers) and then the main bosses (the celestial pets) at the end.

If mimicking an actual dungeon though, would there also be trash you need to clear (with your battle pets) before reaching any of the bosses? That could be interesting if done properly!

The downside to this type of scenario is's kind of been done before. Again, we had the Celestial Tournament, so some may not find content like this fresh and new.

Multi-player instance: If the Pet Battle Dungeon allows for multiple battlers to join and work together to defeat...whatever it is inside...that would definitely be something new!

It's hard for me to imagine how this would work though. Would each player bring their team, have their own assigned mobs and bosses to defeat? Pet Battles being largely solo in nature means that grouping people together for a non-solo objective could be quite challenging.

One way that might work draws from my experience with another game. A mobile game called Clicker Heroes. It's completely solo-play, however there are times when you can join a guild/group and work together to defeat a boss. Everyone is in charge of doing as much damage as they can to the big baddie, and rewards are given depending on how much damage is done and in how much time.

So imagine 3 Pet Battlers with 3 of their "best" pets. One (or a few) big bad boss. Each battler needs to inflict as much damage with their battle pets as possible to the boss. The more damage done, in as few rounds as possible, the better the rewards. Everyone goes at the same time and the encounter itself is a solo-like instance, but the battles are occurring simultaneously and affects the boss in a combined effort.

This could, of course, be iterated in differently themed dungeons. Instead of as much damage done, survive with as many pets up at the end as possible. Or heal through as much damage as possible. Lots of possibilities here!

Or it could be a round-robin style of battle. Person A goes first and makes one attack with their first pet, Person B goes next, then Person C, and then back to Person A. This could make for an interesting (if not really long) encounter, and would require a lot of planning beforehand. It could also mean really awesome and satisfying combos as a result of a group effort.

What type of rewards would be appropriate for a Pet Battle Dungeon? More battlestones? Pet Charms? Pet toys? Pet Bandages may be a bit lackluster. New pets could be enticing, but depending on how bad the RNG...could also be frustrating.

I hope they'll provide more information and details on this new feature soon. As excited as I am about it, I'm also somewhat apprehensive. Are Pet Battle Dungeons just another "pet breeding" or "epic battle pets"? We'll have to wait and see. Hope for the best, prepare for the worst. :)
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