Thursday, July 24, 2014

Beta Battles at My Garrison

Here's a list of all the garrison trainer battles that I've tried out on the beta so far.

I wrote commentary on the WarcraftPets forum too, but the encounters might change over time. Just keep in mind these are only my initial impressions; it may not be the same on live. And as always, my teams and strats are probably not the best. I leave it to the real pet theorycrafters to make the most effective strats! :)

Note: Day 1 is missing because the lag and disconnects were too much to actually engage the team in battle. You can read about the trainer that showed up in this post, though.
Day 2 - Brutus and Rukus
Day 3 - Grubbles, Scrags and Stings
Day 4 - Manos, Hanos, and Fatos
Update: Characters were wiped, however there's now an option to create level 100 premades. Any teams listed from here on out are from the post-wipe beta.

Tuesday, July 22, 2014

Collecting the Stonegrinder Pet

My character finally made her way to Talador and began questing there. I wasn't intentionally searching for the Stonegrinder pet but happened upon the cave, that's been mentioned by a few other testers, while I was questing.



click for bigger image

The location isn't super obvious, however there are the slowing and sensor totems outside that give away the entrance. You'll definitely walk by near the cave's entrance as you level through Talador; it's located right next to the ramp that leads down from the Archenon Siegeyard (questing area where you take the shredder).

Inside the cave you'll find those same totems plus lasers from the ceiling, and if you can get past all of that you'll find the chest at the very end (under the beam of light).


Entering the red circle will slow you significantly, and entering the green circle will cause you to take substantial damage. You'll also need to dodge perpetually moving green laser beams coming from the ceiling. They move in a predictable circular fashion, so all you really need to master is the timing of when to walk by.

Walking through the red (slowing) circles is pretty much unavoidable. But it's harmless and as long as you can time walking through it with avoiding the ceiling laser, you'll be fine. The green (damage) circle should be avoided at all costs. They HURT. There's no reason to walk through them (unless you like to live dangerously and have an ability that negates all damage), as there's a clear path between each one.

If you're concerned about having to complete this walk all in one go, don't worry. There are spots throughout the path that are clear from both ceiling lasers and the damaging totems. You can take breaks and wait for just the right moment to keep moving. Timing is pretty key, and I found that following closely behind a ceiling laser, as it was making its circular pattern, worked for me. Movement enhancing abilities/buffs probably work wonders while slowed, but they're not absolutely necessary.

I did notice that sometimes the visual of the green circle, indicating the range of the damage totem, disappeared when I angled my camera a certain way. Thankfully, you can pause from time to time and double check to make sure you're staying clear of danger.

At the end of the cave you'll find a chest that you can loot. It looks like you can only loot it once; I haven't seen it respawn on this character yet.

I'm not sure if it's first come first serve, or if it's a phased area and every person that manages to successfully navigate the cave gets to loot their own chest (and receive their own pet). I'm definitely hoping it's the latter or else I might need to take a character, get past all of the lasers, and then camp her there while waiting for the chest to respawn.

As much as I enjoy dancing around lasers and possibly getting my face melted off, I don't think I want to make that walk more than once. :P

Plus if it's first come first serve, there might be an issue with someone camping the chest and preventing anyone else from looting the pet. Unless multiple people log out inside, competition for the chest will be hindered by the time it takes to actually reach it.


Some final notes on this pet, it's uncommon, soulbound and becomes common (white) quality when learned. You can cage it and have up to 3 in your pet journal. Best thing about this pet? Stonegrinder has some cute idle animations!

Monday, July 21, 2014

A First Look at the Garrison's Pet Menagerie


I was finally able to upgrade my garrison's Town Hall to level 3 on the beta today, and the plot for the Pet Menagerie appeared.

I can't build it yet, but the initial plot is there and NPCs have already started to populate the area. I'm not sure if this is a bug, as per LeCraft's Tweet, or if the NPCs are independent from the dailies. The pet battle dailies from my garrison are still hidden and I can't access them yet.

Squirt, the Wandering Trainer was my first visitor (she's in the small grassy circle on the left in the image above). She has three pets in tow, Deebs, Puzzle and Tyri.

Not only are these legendary (orange quality) pets, but Puzzle is especially cool. You can actually attack him outside of a battle, and when he dies, he drops his loot much like a Treasure Goblin does in D3: Reaper of Souls. Luckily (or unluckily for us since we have to battle him), he respawns almost instantly. Fun stuff! It's a shame you can't pick up his gold. :P


You can challenge Squirt to a battle, but I haven't attempted just yet since disconnects are an issue on the beta at the moment. I'm guessing that defeating her will be part of a daily objective once my Pet Menagerie is fully unlocked and built. The NPCs will probably rotate daily too, so I'll check back tomorrow to see who shows up.


A trainer wasn't the only NPC that was waiting at my Pet Menagerie - Lio the Lioness, Pet Master also resides there.

She's a vendor that sells the new leveling battle-stones, experience food, and pet-vanity items. She only accepts a new currency, Pet Charms. I'm still unsure where these will come from, but it's possible they're connected to the Pet Menagerie dailies.




I'm excited to see what happens next. When will I finally be able to fully upgrade my Pet Menagerie? Who will show up? What will the dailies consist of? What rewards are waiting for me? What are the requirements/prerequisites for the garrison pet battle dailies (if any)?

More, I must have MOAR! :P

Sunday, July 20, 2014

WoD Pets From Drops: Where Art Thou?

There are a lot of pets that come from unknown drops in WoD, but we're slowly learning where they'll likely be found.

Currently, there are 25 pets that are listed as drops from Draenor (or other). Additional details about where they come from might be added to the pet journal, but it's always possible that the intent is to keep this information as vague as possible so as to keep us hunting. If that's the case, it'll be up to the community to share and spread knowledge of discovered drops.

That being said, there's already drop information on 3 out of the 25 pets!
Zomstrock - Drops from Soulless Darktide Oracle (and related mobs) along the Forgotten Shore (Southern-eastern shoreline) in Shadowmoon Valley. (source: WarcraftPets forum)

Stonegrinder - Looted from a chest in a cave off the Orunai Coast in Talador. (source: @perculia)

Grovestrider Hatchling - Looted from a Talador nest in Talador. (source: @perculia)
I'm in the process of documenting details on the dropped pets of WoD (and will be updating WarcraftPets with this information), so if you know of other sources for them, please let me know!

Friday, July 18, 2014

Just, Thank You

Yesterday was patch day for the WoD Beta. There I was happily going along, reviewing the new pets and items, when I noticed Perculia's Tweet.


If I could bold the question mark at the end of her Tweet, I totally would. A huge question mark was exactly my first thought and feeling. Just a giant "HUH?" Even after learning that Quintessence of Light is a new battle pet NPC coming in WoD (location unknown), that massive "what?" still remained.

Hell, I'm still in shock and disbelief.

Call me a huge pessimist and negative nancy, but my brain just can't seem to accept that this is a "tribute NPC". There are other things in WoW with "quintessence" in the name (or a variant of that), and those things definitely are NOT named after my character. Perhaps this is just another coincidence?


It doesn't actually depict my character, and the only factor that I can see that might tie it to me is that it kind of looks like a (fiery) druid in flight form?? (I play a druid as my main toon)

Well, crap. Now I'm probably coming off as ungrateful. 'Oh no, this totally awesome NPC doesn't accurately represent me in any obvious way... wahhh wahh.' Shut up, stop complaining and nit-picking and just appreciate it, right?

Please don't get me wrong though. If this Quintessence of Light really is my "tribute NPC", I am so so SO honored. But maybe it's the ever present self-doubt that I have; I can't bring myself to believe that I would receive such recognition. I don't really feel like I've done anything extraordinary or have any kind of standout personality. I could go on and list all the flaws and reasons why that part of me doesn't believe it, but it would turn into a pity-party so I won't do that.

I just... (I'm running out of words to express my thoughts and feelings here. They're pretty jumbled up, and I really don't know what to think.) Part of me feels guilty since there are MANY people in the pet collecting and battling communities, and every person adds their own priceless contribution in their own way. I'm truly just one teeny, tiny fraction of the whole. Without everyone else, I would be nothing more than an obsessive hoarder. I'd be alone in my passion for collecting pets.

So I guess what I want to say is... just thank you.

Regardless if it is or if it isn't my namesake, thank you to the developers and to the pet community. Thank you for being a part of my life in the most unique of ways. We've never met, we probably barely speak, but we share a common adoration for collecting pets and pet battles. Thank you for sharing your enthusiasm with me, and for allowing me to go nuts over something as mundane as a new rat pet or non-battling balloon. Thank you for making me feel like my silly obsession isn't so silly. Thank you for your time, energy, and for being just all around awesome.

If Quintessence of Light represents me in any way, thank you. So much. If it doesn't, still, thank you. Thank you for thinking of me. It's nice to know that I'm not alone in my passion, and that I'm a meaningful piece of the puzzle.

Sorry if this has gotten unnervingly sappy and cheesy, and I know I'm probably blowing this way out of proportion. But it's the best I could do to convey my thoughts on this somewhat overwhelming matter. What can I say? I'm easily moved yet have difficulty properly processing it all heh.

Anyway, I'll leave it up to the pet theorycrafters to devise a way to best defeat Quintessence. I look forward to reading all of the strategies. :)

WoD Beta: Not Quite All the Pet Stuff Yet

I'm loving these beta patches! Awesome looking zones, new stuff to discover, and of course tons of new pets. Updating the long list of possible pets coming in WoD is something I look forward to each week.

10 new pets added to the Pet Journal in the latest beta patch. Wheeee!

For a full list of datamined items and spells, see Wowhead's post on this latest beta patch.

The (SAVAGE) toucans in all the lovely datamined colors finally showed up in the journal. Their source is currently Pet Battle: Draenor, not cageable - meaning it's likely that they'll be wild pets.








I'm torn on which color is my favorite (it's a tie between red and brown... for now), but I know for sure that I'm naming at least one of them Sam. Is it too much to ask that they say "follow your nose" when you click on them? :P

The next two pets will be from world events. Lovebird Hatchling (BoU) is listed as a vendor pet during Love is In the Air, and will cost 40 Love Tokens.




The Bush Chicken (BoU) has a more unique source, at least according to developer, Jeremy Feasel: "you rescue it from a delicious doom during Pilgrim's Bounty :)"

There are two new pets that will come from unknown drops, but at least one (Stonegrinder - BoP, may also be known as Rockchipper) will be from Draenor. The Pet Journal didn't specify where the Goren Youngling will come from. LeCraft shared that this pet has different colors and looks though!




I can't wait to find out where to collect all of the Goren. It looks really awesome!

Speaking of looking awesome, a new Grand Master Trainer will be showing up at the Darkmoon Faire next expansion. Christoph VonFeasel (Christoph Willikens Dennis Ragnaros VonFeasel the First, to be exact, according to his daily quest) will reward Greater Darkmoon Pet Supplies, and inside you'll have a chance to loot Syd the Squid (BoU).


I just hope that *she* won't turn against me and decide to go all shadow priest Mindbender on me.

Last but not least for the new pets is the Gnawtooth Rat. This pet isn't exactly new, as it was datamined during alpha, but it's finally made its rodent-y way into the Pet Journal. The source is currently Pet Battle: Garrison, and it's not cageable. This might mean the Gnawtooth Rat is wild but can only be found inside or around your garrison. Let's just hope it doesn't gnaw through anything important - I'd like my buildings to remain standing, thanks!

Misc Pet Stuff
1. The devs are hard at work creating new battles for us to take on, and there's a long list of new battle pet NPCs that were recently added. It's unclear where these will appear in Draenor - visitors to our Garrisons or will they be similar to the Beasts of Fable objectives? Maybe they're apart of something else? Wherever they show up, I look forward to reading all of the possible battle strategies that the pet community comes up with. And then royally kicking the NPCs' butts. :P

2. Battle-Training Stones (increases a pet's level by 1 on use) were added; each pet family has their own specific stone. Note that the epic quality stones probably WON'T be officially released, and are for testing only. The common quality ones that level your pet up by one level are much more reasonable, but it's a wonder where they'll come from. The new garrison dailies, perhaps?

3. The Pet Menagerie plot for your garrison was datamined, but apparently it requires level 98 to unlock. LeCraft goes on to say that the garrison pet battle dailies might show up regardless, however keep in mind that if they do right now it's a bug. As a sidenote for the garrison pet battle dailies, there's an interesting quest item that seems to be related: Mark of Pet Mastery. We'll probably need to turn in one or a number of marks to complete pet-related quests in our garrisons. I just wonder how many NPCs we'll have to defeat each day?

4. There's going to be a new non-combat companion, the Mystical Spring Bouquet (BoP). It's not yet in the Pet Journal, but Wowhead has additional details on it: "This flying pet is a companion. It cannot enter battles and does not have stats." Viewing the 3D model reveals that it's a floating potted plant of sorts. Where will it come from? New secondary profession: Flower Arranging? :P Kidding! Herbalism might make sense though... but I doubt it lol.

5. To quote LeCraft on Twitter, "*SOMEONE* loves the pug". And that someone is Jeremy Feasel, who has added more Perky Pug vanity items. "Lil' Starlet" Costume, "Mad Alchemist" Costume, and Perky Blaster. I guess if my pug has to suffer through me playing dress up with it, at least it can have the satisfaction of possibly setting off a firework in my general direction? Hmm... yea. I think I'll keep the fireworks a secret from my Perky Pug.


Aaaaaand, I think that's it for now. Whew. It feels like a lot of pet stuff was added in this patch. Not that I'm complaining, though! I'm sure there's a lot more in store for us and I can't wait to see it all! :D

Friday, July 11, 2014

WoD Beta: Eleven New Pets

Two beta patches in one week? New pets included? YES PLEASE! Here's a post from Wowhead of all the latest additions and changes.

11 new pets this time around. You read that right. ELEVEN. Most of which are the same pet, just recolored. Doesn't bother me, though. :P

Instead of text, let's just throw a bunch of images of the new pets out there.






















It looks like the Ravager Spawnling was renamed to Black Ravager Hatchling, and a few of its brothers and sisters were added. The Ravager Wasps are a nice addition, and I love that they're available in multiple colors. Both the hatchlings and wasps are currently listed as "Drop: Draenor" in the Pet Journal.

Sky-Bo is another engineering pet (BoP), and the Runtish Gronnling has a unique source, "Drop: Your Attitude".

The Grovestrider Hatchling received yet another update and looks a bit like a brown variation of the Dread Hatchling.


I have to admit that I like this version better than the previous two. With "strider" in its name, it's only appropriate that it's a winged, flightless bird right? Just my opinion. :P

Thursday, July 10, 2014

WoD Beta: New Pets and a "Jumping Bug"

Four new pets added to the Pet Journal in a recent beta update:





- Draenei Micro Defender: Unknown drop (NYI) (BoP)
- Dwarf Gronnling: Unknown drop ("Your weapon")
- Molten Corgi: Unknown (BoP)
- River Calf: Wild, Found in Nagrand, Draenor (may also be known as Hippo Calf)
The Molten Corgi's model hasn't been implemented on the beta yet, and it's currently just a white and blue checkered box. Am I the only one who wants to see one of these NYI boxes as a real pet? I'd call it my rubik's cube. :P

Wowhead has a better image of what the Draenei Micro Defender will probably look like. The Pet Journal version seems incomplete, as the pet is missing its two shields.

Speaking of models and looks, two of the previously datamined pets seem to have received updates in this latest patch.


The Leatherhide Runt's model remains the same, but it looks like the coloration was changed somewhat. Lighter red-brown than the standard Clefthoof.


And the Grovestrider Hatchling seems to have been completely replaced with a new model entirely. Prior to the update the pet looked closer to the Darkmoon Hatchling. I'm not sure if this change is intended or if it's a placeholder model for the gorvestrider.


Jump For Pets!
Literally. No, I mean you can literally jump up and down and a pet will pop out on the beta.

The caveat? This is limited to only the "Helper" pets, which require a specific season to stay summoned out. Here's a video of what the bug looks like.


Steps to reproduce the bug:
1. Summon one of the Helper pets.
2. It despawns due to incorrect season.
3. Player character jumps up and down, causing an automatic re-summoning of the pet.
4. Repeat.
This doesn't appear to happen on live servers, and only occurs on the WoD beta. I'm hesitant to actually call this a "bug" though, since bugs are generally bad and unwanted things.

I'm wondering if this is actually intended, and if it isn't if it's something players would want to stay. There are pros and cons to having something like this "on action summoning" ability.

Pro: It allows for easy/quick summoning of the Helper pets outside of the winter season. Want to summon the pet without resorting to the Pet Journal, a command, or a macro? Just jump up and down on your toon!

Con: Chat spam. Two out of the three Helper pets have dialogue when they're summoned outside of their season. As you can see if the video, they can be pretty long-winded. Having someone constantly jumping up and down to re-summon their Helper pets could get annoying for those around them due to all the chat spam.

The thing about the con though is that technically someone can already do that by simply spamming their summoning button in the Pet Journal. Or macro'ing it. Having the ability to summon on jump just gives players a faster route of doing this, even if it's not their intention. Unsuspecting players who aren't aware of this "bug" and love to bounce around while doing other things could end up unwittingly spamming the hell out of everyone around them.

In the end, this really is a very, very minor thing. I'm sure there are plenty more pressing issues to address and fix on the beta. But I can't help but wonder how the community views this type of bug (or feature if it's intended).

Is it an ability that's actually a desirable feature for these pets? Or would it be an annoyance due to the chat spam that would occur?

Sunday, July 6, 2014

"Boss Pets" In Draenor - Time-sink or Worth?

More great beta finds from WarcraftPets users! This time Dakender stumbled upon some "boss pets" (or at least they're flagged with the golden paw print) and took some screenshots of their locations.

They don't seem to be officially named yet and they're mainly warp stalkers. That could all change; we might be looking at the beginnings of a Draenor version of the Beasts of Fable quests/dailies. Or will these pet NPCs be apart of something else entirely? One major difference is the "boss pets" for the current BoF stand alone, while these pets on the beta follow another NPC (so far it looks like children).

Hopefully these golden paw prints will get updated in a future beta build and we'll have a better idea of what we're dealing with.

How Many and How Far
One concern that I have, regardless of what these type of quest these "boss pets" are connected to, is travel time. As I stated in the forum thread, just how many of these NPCs will we be required to defeat, and how far apart are they? Will travel time be an issue?


Flying in Pandaria gave us the freedom to choose our "pet route", and most players opted for the "most efficient" way to hit up all the trainers, BoF and spirits.

Even with that freedom, though, it still took some time to get through a daily routine. Roughly ~30 minutes to an hour? Maybe longer for some. Without player flying in Draenor, will that time increase even more? Or will the quest objectives be in close enough proximity so that players can have fun and feel efficient at the same time? Will it feel natural and fluid, instead of long and tedious?

If not, a few tricks could be implemented to help in that area. Free teleports to the next NPC, is one idea. Dailies that DON'T involve multiple objectives, is another. Having the ability to "call" the NPC to YOU (maybe to your Garrison) could be neat too. I'm sure there are more ideas floating around out there; these are just some examples off the top of my head.

Well, we'll see. Things are still being worked on and we're only glimpsing a fraction of the overall picture. Perhaps these golden paw prints aren't what they seem to be. Or developers have an amazing idea up their sleeves on how to balance the fun vs efficiency factor (many collectors love their fun while also being efficient! :P)

For now I'll wait and watch, because whatever happens I'm still super excited about more pet content. :D

Saturday, July 5, 2014

Updated Pet Models In WoD

Adal from WarcraftPets noticed a nifty change while browsing through Wowhead's 3D models. Not only will player characters be receiving model updates, so will a few of our pets. Specifically, the companions that use similar player models. This includes Father Winter's Helper, Winter's Little Helper, Rotten Little Helper, Guild Herald, and Guild Page.

Being curious about these changes, I had to log in to see for myself. After taking screenshots from live servers and then capturing images from the beta, sure enough. A side by side comparison reveals that our pets with "humanoid" forms are getting an update.




Unfortunately I wasn't able to compare the Winter's Little Helper with the new version since the beta texture was broken for me. I'm also un-guilded on the beta so I couldn't take a look at the Guild Herald or Page. They both use a standard human and orc model, though, so I'm betting they will have updated looks in WoD too.

I'm not sure if the "kid" model will receive a makeover as well; the other "humanoid" pets, Argent Squire and Argent Gruntling, seem to be unchanged so far.

In any case, it's nice to see that our pets will be getting the same love as players. :)
Creative Commons License
Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.