Wednesday, August 29, 2018

Island Expedition Pets: A Discussion & Suggestions

Edit: Coincidently, developer Jeremy Feasel Tweeted this tonight, almost right as I finished up this post! Apparently drop rates might have been adjusted, although it's not clear what reward exactly has been increased. Doubloons? Azerite Power? Pets/mounts?



I still stand by what I've written below, but it's good to see developers acknowledging some adjustments will/could be made to make Island Expeditions a more enjoyable experience. Still, I hope Blizzard takes into consideration what I've discussed.

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There are a total of 28 battle pets (one of which, Inky, is pictured above) that randomly drop at the end of an Island Expedition. Six of these are not cageable. At least one of these that we know of comes in multiple colors (permanently stays a color when adding it to the journal, NOT a color-changer), and players can receive duplicates.

To put it bluntly, many pet collectors attempting to collect these pets are finding it extremely underwhelming and un-fun.

It's currently unclear what factors affect whether or not players have a CHANCE to be rewarded a pet at the end of an Island Expedition. Yes, a chance, not even a guarantee, as players have met certain criteria multiple times (such as win or play on a specific difficulty), yet cannot produce consistent results. This makes it frustrating because it feels as if there is zero progress being made toward the end goal: collect all Island Expedition pets.

It would help collectors feel much more inclined to continue the search for these pets if there were known factors to help guide them.

  • Does Island difficulty matter? If so, how?
  • Does winning vs losing mean higher chance for a pet?
  • Do players need to defeat specific mobs during the scenario?
  • Do players have to beat the other team by a certain margin or in a time limit?
  • etc.

Any other information would be helpful and appreciated so collectors know they're not doing the "wrong" thing and are on the right path. No one likes to feel like they're wasting their time, and the feeling of realizing you could have been doing X instead of the incorrect Y is devastating.

This combined with how awkward Island Expeditions can sometimes be, especially if in a PuG (it's a miracle if all members actually stick together and work as a team, instead of wandering off to do their own thing), makes these scenarios fairly tedious and not fun. Many collectors view it as a grind for the sake of a grind, with only the tiniest hope of a pet at the end.

Giving collectors some information would absolutely give them a better idea of 'the how and what' rather than giving the generic advice to, "just run more and hope RNG is on your side." Knowing and understanding the factors would make it feel less hopeless and lacking in progress, which would make it a bit more enjoyable.


Some Suggestions
In addition to letting collectors know 'the how and what' as noted above, I wholeheartedly would love to see these Island Expedition pets available for purchase with doubloons some time in the future. We don't have to call it a "catch-up mechanic", but ok, who are we kidding. It would be a catch-up mechanic.

At the moment, I'm finding very little use for doubloons. I only very rarely buy the consumables that slightly boost my performance during an Expedition. There's just nothing really compelling me to do so. So in the end, the currency is starting to stack up and yet I don't have any real meaningful and fun way to spend them.

It would be mercy upon all collectors if the Island Expedition pets could be bought with all of this new currency that we're accumulating. Especially toward the end of the expansion. Most of the time all we get is Azerite Power as a reward for completing an Island Expedition, but when Azerite Power doesn't matter as much anymore and would therefore be a less than mediocre reward, what's a more appropriate reward than to offer up pets to purchase in exchange for all of your hard-earned doubloons?

Collectors would still need to grind these scenarios to collect doubloons; it's still random whether or not players receive any currency at all. There's no suggestion for a "freebie" here.

Offering the option to buy the Island Expedition pets with doubloons would also give collectors a concrete objective. A tangible objective more often than not provides more motivation to grind out activities because players can actively see their progression. It would feel more productive, fun, and a better experience overall.

Another suggestion that I've seen float around is to increase the drop rate of the pets, period. My only problem with this is that it doesn't necessarily address the problem with the piling up of doubloons and nothing fun to use them on.

Not to mention duplicate pets can drop, and some would probably prefer having more control over which pets they receive in order to round-out their collections. Missing the X-colored pet? Ok, well I'll focus on collecting enough currency to buy it off the vendor and try my luck there.

Edit: Another suggestion, "bad luck protection" for Island Expeditions. After X number of runs (could even be a range, such as 10 - 20 runs, so as to keep it RNG-esque) you're more likely to get a pet reward than not. Something like this could work too, although the RNG aspect of it could still prove frustrating.


In Closing
Island Expeditions are a neat concept, and in theory are quite fun. I could see this being taken to the competitive stage. However, many collectors do not care to be the #1 Island Expedition-runner in all of NA or whatever. As the actual achievement suggests, "I'm [only] Here for the Pets". :P

Some additional information would go a long way to helping collectors feel more willing to run these scenarios endlessly. Many are not against a grind, but if progress is invisible it makes it more difficult to continue.

Many collectors would appreciate some consideration toward the Island Expedition pet rewards. Allow us to purchase them with doubloons - this will not take away from participation, as we'll still need to grind Expeditions for an RNG chance at currency. It will provide a specific goal for collectors, tangible progress, while also making use of the already existing currency.

I hope Blizzard takes all of this into consideration and gives it some thought. Some compromise would be appreciated - I want to enjoy this new feature, and hopefully I've outlined how it can be improved. :)

2 comments:

  1. Did 3 weeks worth of Island Expedition, 0 pet, 0 toy and 0 mount.

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  2. I agree 100% with what you've said. It would be nice to know what criteria we need to fulfill in order to get these pets to drop because right now, the drop rate for them is ridiculously, abysmally low. I've done 30+ expeditions, 20 of them on Heroic and have yet to get a pet. Due to the fact that there are 28 pets that drop from them and there's an achievement to go along with it, a lot of people (pet collectors and/or achievement hunters) are getting incredibly frustrated at the lack of pets showing up. Something needs to be done to rectify this situation. Either drastically increase the chances of finding a pet at the end of the expedition or have them for sale with doubloons as currency, because as of right now, a lot of people are getting frustrated at the expeditions for the lack of reward(s) given.

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