Wednesday, September 24, 2014

Crafting the Profession Pets In WoD

There will be quite a few pets that come from professions in WoD, and since my ultimate goal is to be self-sufficient in the expansion, I decided to review the necessary steps/stuff. I'll probably need to employ the help of my alts if I want to craft all the pets myself.

Just to clarify, I'm only looking at pets crafted with Blacksmithing, Engineering and Tailoring. I have yet to take a closer look at the pets from Mining, Herbalism, Archaeology, Fishing and Cooking.

And as always, things could change between this writing and WoD's release. :)


Blacksmithing Pet


The first pet is probably the "easiest" and most convenient pet to craft out of the three professions. Almost everything you need is right there at your fingertips at The Forge.

First you should probably build The Forge on a small plot inside your garrison. This will open up a vendor who sells recipes only available to characters with the Blacksmithing profession (includes the recipe for the pet).

Next, you must obtain Draenor Blacksmithing by either buying it with gold from The Forge vendor, or finding it as a world drop in Draenor. After that it's just a matter of collecting the mats to purchase the recipe that teaches you how to craft the pet, and then finally creating the pet itself!

Soul of the Forge recipe costs 1 Secret of Draenor Blacksmithing
- 5 True Iron Ore to craft the Secret (has a cooldown)
Crafting the pet needs:
- 10 Sorcerous Fire (byproduct of certain professions)
- 50 Truesteel Ingot (A and/or B)
A: Per crafted (has a cooldown)
- 20 True Iron Ore
- 10 Blackrock Ore
B: Per The Forge Work Order (completed every few hours, can queue up multiple orders)
- 5 True Iron Ore

Ore for the ingots can be collected by anyone, regardless if you have Mining as a profession, from the garrison Mine. Upgrading the Mine will open up more nodes and more Work Orders with a higher ore yield.

You automatically learn how to create Truesteel Ingots when you use the Draenor Blacksmithing recipe, but the ingots can also be obtained through Work Orders at The Forge (does not require you to have Blacksmithing as a profession but they are BoP). Utilizing both the orders and cooldown is probably the most efficient. The higher your Blacksmithing skill and the level of your Forge, the more ingots you'll receive per craft and Work Order.

Every so often, you'll receive Sorcerous Fire as a byproduct when creating Truesteel Ingots (crafted or Work Order). This is not guaranteed, though, and sometimes you'll receive Sorcerous Earth instead (hang onto those!) or no bonus material at all.

Sorcerous Fire isn't exclusive to Blacksmithing and The Forge. It can also be obtained from Alchemy (Alchemy Lab plot), Engineering (Engineering Works plot), and Enchanting (Enchanter's Study). If you build any of these plots but don't have the profession associated with it, you still have a chance to loot Sorcerous Fire from the Work Orders of each building. Much like Truesteel Ingots, the byproduct is not guaranteed and Sorcerous Fire shares its droprate with other "Sorcerous materials". Sorcerous Fire is not BoP, so you could buy/trade it as well.

In the end you really only need two plots to craft this pet, The Forge and perhaps the Mine (if you don't have access to a toon with Mining).


Engineering Pets


I would rate the Engineering pets as the second "easiest" out of the bunch. You'll need to have at least Engineering skill level 50 due to the requirement of an Arclight Spanner in the schematics OR access to a Gnomish Army Knife.

In the same fashion as the Blacksmithing pet, you'll want to build the Engineering Works. The vendor will sell budding Engineers Draenor Engineering for gold as well as the schematics for the pets for 1 Secret of Draenor Engineering each. Learning this will teach you all the recipes you'll need to craft the pets, but not the schematics for the pets themselves.

Note: If you build the Engineering plot even though you don't know the profession, the NPC will be able to craft these pets for you once you upgrade the Engineering Works to level 3. This seems to be the only plot that will craft the pets for you if you don't have the profession.

Lifelike Mechanical Frostboar schematic costs 1 Secret of Draenor Engineering
- 5 True Iron Ore to craft the Secret (has a cooldown)
Crafting the pet needs:
- 40 Sumptuous Fur
- 50 Gearspring Parts (A and/or B)
A: Per crafted (has a cooldown)
- 10 True Iron Ore
- 10 Blackrock Ore
B: Per Engineering Works Work Order (completed every few hours, can queue up multiple orders)
- 2 True Iron Ore
- 2 Blackrock Ore 

Mechanical Axebeak schematic costs 1 Secret of Draenor Engineering
- 5 True Iron Ore to craft the Secret (has a cooldown)
Crafting the pet needs:
- 50 Gearspring Parts (A and/or B)
A: Per crafted (has a cooldown)
- 10 True Iron Ore
- 10 Blackrock Ore
B: Per Engineering Works Work Order (completed every few hours, can queue up multiple orders)
- 2 True Iron Ore
- 2 Blackrock Ore 

Mechanical Scorpid schematic costs 1 Secret of Draenor Engineering
- 5 True Iron Ore to craft the Secret (has a cooldown)
Crafting the pet needs:
- 10 Blackrock Ore
- 30 Gearspring Parts (A and/or B)
A: Per crafted (has a cooldown)
- 10 True Iron Ore
- 10 Blackrock Ore
B: Per Engineering Works Work Order (completed every few hours, can queue up multiple orders)
- 2 True Iron Ore
- 2 Blackrock Ore 

As mentioned above, the recipes to craft these pets requires an Arclight Spanner OR a Gnomish Army Knife/Ultimate Gnomish Army Knife/Ultimate Gnomish Army Knife.

An anvil is also necessary to create the Gearspring Parts. One option is to build The Forge, but if you'd rather not use up another small plot, you can always run over to the Mine inside your garrison and find an anvil there. Additionally, you can always craft/buy a Thermal Anvil of your own.

Ore can be collected by anyone, regardless if you have Mining as a profession, from the garrison Mine. Upgrading the Mine will open up more nodes and more Work Orders with a higher ore yield.

The Sumptuous Fur has a chance to drop from mobs around Draenor, but if you build a Barn you can trap Talbuks and Wolves to begin Work Orders for fur. The fur isn't BoP so you could buy/trade it too. The way I see it though, is you'll need to build a Barn to collect the Pygmy Cow on at least one toon, so why not make use of the Work Orders while you're at it? XD


Tailoring Pet


I consider this last one the toughest out of all the crafted profession pets mentioned in this post. Why is it more difficult to craft the Elekk Plushie? Who knows, but my guess is you need to save up a lot of love and magic to fill its insides with. :P

Using the same process as the other two, you will need to build the Tailoring Emporium in a small plot, purchase Draenor Tailoring, learn it and then get started on collecting the mats.

Elekk Plushie pattern costs 5 Secrets of Draenor Tailoring
- 5 Sumptuous Fur each Secret (has a cooldown)
Crafting the pet needs:
- 10 Sorcerous Earth (byproduct of certain professions)
- 50 Hexweave Cloth (A and/or B)
A: Per crafted (has a cooldown)
- 20 Sumptuous Fur
- 10 Gorgrond Flytrap
B: Per Tailoring Emporium Work Order (completed every few hours, can queue up multiple orders)
- 5 Sumptuous Fur

Unlike the other two professions, you need to make five secrets before you can even learn how to craft the Elekk Plushie. This results in a five day wait due to the crafting cooldown on the Secret. Yikes.

On top of this, if you want to maximize your daily yield of Hexweave Cloth (by utilizing both the crafting cooldown and Work Order), you'll also need to unlock the Herb Garden in your garrison. Anyone can pick herbs there, regardless if you have the Herbalism skill or not. Upgrading the garden opens up more nodes for you to pick, but the Gorgrond Flytrap isn't guaranteed to spawn in your Herb Garden. You can also place Work Orders for herbs, at the cost of 5 Draenic Seeds each order.

The Sumptuous Fur has a chance to drop from mobs around Draenor, but if you build a Barn you can trap Talbuks and Wolves to begin Work Orders for fur. The fur isn't BoP so you could buy/trade it too.

The Sorcerous Earth used in the recipe may be a little tricky to obtain. Unlike Blacksmithing which is fairly self-sustaining, Tailoring will need to rely on other professions for this material.

Sorcerous Earth is a byproduct of Blacksmithing (The Forge plot), Inscription (Scribe's Quarters plot), Leatherworking (The Tannery plot), and Jewelcrafting (Gem Boutique plot). If you build any of these plots but don't have the profession associated with it, you still have a chance to loot Sorcerous Earth from the Work Orders of each building. Sorcerous Earth isn't a guaranteed drop and it shares its droprate with other "Sorcerous materials". Sorcerous Earth is not BoP, so you could buy/trade it as well.


Extra Notes
All of these pets can be crafted by characters with the appropriate professions of any skill level. I dropped Alchemy and picked up Blacksmithing on the beta, and despite only having a skill of 1, I was still able to start working towards making the Soul of the Forge.

The only profession that *might* be skill dependent is Engineering, because of the Arclight Spanner. There is a work around for that though, but that's only if you can get your hands on a Gnomish Army Knife.

All recipes can be purchased in your faction's city in Ashran (once you've completed the initial zone quests) in addition to the plots in your garrison. The cost should be the same at both places.
Recommended miscellaneous plots:
- Mines
- Herb Garden
- Barn
You'll want to unlock and upgrade your Mine as soon as you can since the majority of the crafted pets require ore. I would place the Herb Garden as second or even third in priority, the Barn possibly being more essential than the garden because of fur Work Orders.

When upgrading either the Mine or the Herb Garden, be sure you go through and loot all of the nodes first. Once you level the plot up to the next tier, it will spawn a new set of nodes even if the day hasn't reset/rolled over yet.

Profession skill level, plot level, and whether or not you've assigned an appropriate follower to your profession plot -- all of these factors help determine how many mats you use/receive each time you place a Work Order or use the crafting cooldown. Higher skill and higher plot level means better yield.

And last but not least, here's a quick list regarding "Sorcerous stuff". With Fire and Earth coming from multiple professions, it gives us a little more freedom to build what we want and what's appropriate for each toon.
Sorcerous Fire - Alchemy, Blacksmithing, Engineering, Enchanting

Sorcerous Earth - Blacksmithing, Inscription, Leatherworking, Jewelcrafting
Depending on which buildings you set up in your garrison, you'll need different materials to start each profession's Work Order.

We get a total of three small plots in the garrison. If you're ok with giving up the Salvage Yard and Storehouse, you could have one plot dedicated to the profession that crafts the pet, one for your secondary profession (if it's not Herbalism, Mining or Skinning), and the last plot would exist to help supply more materials to craft the pet from the first plot. It's entirely up to you, though!

4 comments:

  1. From reading elsewhere about WoD, it seems that crafting supplies are fairly ubiquitous. Most people seem to indicate that -- at least when crafting in the earlier stages of the professions -- that there is little barrier to obtaining the materials you need either via your trading post or in the wild. This would indicate me me that purchasing these crafted pets will not be overly expensive, at least not if one waits a month or two prior to going shopping. Do you have any sense from your time obtaining materials if this sounds plausible?

    I have JC and BS as my crafting skills and won't be changing them for WoD. I'll likely craft the BS pet myself, but will need to purchase or trade for the others.

    Thanks. And thanks as always for your great write-ups.

    ReplyDelete
    Replies
    1. @To Bee or Not to Bee: I'm inclined to agree, although I haven't crafted all of these pets yet. Materials are quite abundant and you should *always* have a consistent supply of at least ore and herbs (Mines and Herb Garden). A steady supply of fur depends on whether you have the garrison plot for it, or if you prefer to go out in the world to grind mobs that drop fur.

      One thing that might cause an increase of price for these pets, is time. Naturally pets that are created at the very start will go for more than those towards the middle and end of the expansion, but time spent collecting the not-so-easy to get materials may also impact the price a little. Just a little though.

      Another factor could be the Sorcerous materials required for a few of the pets. Since these aren't guaranteed drops from the daily crafted cooldown or Work Orders, they're probably one of the harder aspects of these pets (other than waiting :P). Sorcerous mats might be priced high which would probably then lead to people selling the crafted pets at a higher price too. But not by much, probably.

      I think after the initial rush, the prices for profession pets will likely even out and drop down. My expertise doesn't lie in selling/buying pets though, so take my views on it with a grain of salt. :)

      Delete
  2. You don't actually need to know the professions to make these things. I have an Engineering plot and I know Herbalism/Alchemy and I can make all those pets, for instance.

    ReplyDelete
    Replies
    1. @Jennifer Bailey: This really only applies to Engineering. Both the BS and Tailoring pets can't be crafted at the level 3 profession plot without actually having the profession.

      Besides, you'll need to have Engineering to craft Blingtron 5000 for a chance at another pet. You could always rely on someone else for access to the new Blingtron, but I'd rather not depend on others.

      Delete

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