The Lunar Festival is currently underway in-game, but unfortunately there aren't any new pets to be had this year. It's understandable since developers have their hands full making the next expansion. Still, I can't help but feel a little disappointed that there's nothing new to collect. It does give me some solace contemplating the possible future pets that could be implemented, though.
One new pet for the Lunar Festival that I wouldn't mind seeing, and I've mentioned it before, is a miniature Omen. We already have the Core Hound Pup and Chrominius, but Omen has a slightly different model that includes proper looking dog/wolf heads. On top of that, a mini-Omen would likely be a different family-type, maybe beast or magic with a mix of abilities between the two. It would fit well with the in-game event and give players a fresh goal to strive for.
The biggest question is whether or not it would be a drop from Omen himself, or a quest reward for killing the demigod. As much as I hate to admit this, since I'm not a fan of RNG dropped pets, it would probably make more sense if a "spawn of Omen" came from the boss (personal player loot please!) after defeating it. Or perhaps wild spawns could appear after Omen is sent back into his deep sleep. Cute little, non-hostile, docile versions that are echoes of Omen when he wasn't all demonic and angry. :P
Mini-Omen is merely one idea for an update to next year's Lunar Festival. Perculia Tweeted a Wowhead comment that mentioned a great idea, pets that match each year's corresponding chinese zodiac animal.
So for example, this year is the year of the horse, so a pony would have been appropriate as the obtainable pet for this year's festival. Past tense. The festival's already here so it's too late to release a new pet. Come next year the zodiac animals will be the goat. :(
The downside to this idea, though, is that we already have many of the animals in the zodiac. We're missing a proper horse/pony/foal and rooster, but the rest are pretty much already represented in the game. That may mean we would only be getting reskins of existing pets, since creating an entirely new model for the 12 zodiac animals would likely rank low on Blizzard's priority list. Reskins aren't a bad thing, and I welcome any pet into my army of companions. There are some players who are against re-using existing models and simply slapping a new coat of paint on it, though.
Another thing to consider is how would we obtain each pet? Quest reward? Drop? Vendor? Would each one only be available during their corresponding year? If the answer is yes to the last question, I'll have to laugh. The animals of the chinese zodiac cover 12 years, and who knows if we'll be playing this game for that long. There are ways around that of course (offering more than one pet per year is an example), but it makes me smile to think that Blizzard would be willing to keep the game going for 12+ years just so collectors could get their fix lol. :P
Anyway, I'm definitely hoping for something new next year, after things have calmed down and there's more time to update the in-game holidays. There are many possible pets that could be added to not just this event but other events as well. Some holidays feel long overdue for a revamp or another pet addition. Hopefully the absence of new pets or things to collect isn't due to a lack of developer interest, but because of a lack of time to create and implement fun ideas.
Thursday, January 23, 2014
Thursday, January 16, 2014
WarcraftMounts Now Shows Matching Pets
WarcraftMounts received a nifty update that may interest some pet collectors - mount pages now show corresponding companion pets (if available)! My favorite so far is the Enchanted Fey Dragon paired with the Sprite Darter Hatchling. :3
Currently there's no option to filter just mounts that have pet counterparts, so for quicker browsing you need to have some knowledge of pets that look like mounts beforehand or an idea of which mount/pet you'd like to match with. It also seems that not all possible combinations have been implemented yet, but the more obvious ones appear to be up for now. I can already spot a few mounts that need to have a little buddy included on their profile page. :P
One thing that may be tough to get past is determining which pets go with which mounts. Do they have to match in every aspect? It's debatable and pretty subjective.
Some pets are blatant downsized versions (examples: Blue and Red Dragonhawk), but others require more of an open mind to match it up with a mount. For instance, the Little Black Ram could go with any of the Alliance level 20 Dwarven mounts, but it will only match the mount's model and not the color. Players don't have access to a level 20 black ram mount, so the Little Black Ram will never match 100%. It will ultimately be up to the administrators of WarcraftMounts to decide which factors to take into consideration when adding corresponding pets to mount pages. With such a tough decision to make for each mount and pet, I don't envy them and their task. :P
Hopefully more will be added soon, as it could be a useful resource for collectors since pet collecting and mount collecting can go hand in hand.
Labels:
miscellaneous,
screenshot
Sunday, January 12, 2014
TCG Redemption Issue On Connected Realms
The connected realms feature is still relatively new, so naturally some bugs and issues have popped up. One of these hiccups in the system impacts pet collectors, specifically TCG loot redemption.
At the moment, if a player on a connected realm attempts to redeem a TCG loot code from Landro Longshot in Booty Bay, it's likely they'll receive an error. I'm not sure of the technicalities behind it, but it is definitely related to realms that have recently connected with another one. Perhaps the Landro that they see isn't the "right" Landro that they need.
Players have been reporting this issue since the end of last year, and it appears to still be a problem. From what I gather, Blizzard is aware of it and are working on a fix but there's currently no ETA. Game Masters can provide limited information, but may not be able to assist with a workaround since simply giving players their TCG loot would result in duplicate items once the system has been sorted out.
If you have already redeemed your code and are simply waiting to turn it into Landro Longshot, you'll probably have to wait until developers fix this problem.
If you have NOT redeemed your TCG pet code yet, I recommend creating a character on a non-connected realm and redeeming the pet there. Since pets are account-wide, you'll still have access to the companion via Pet Journal even though it was redeemed on another server. That's the only workaround that I've come across so far, and keep in mind it only works with TCG loot that's account-wide. For non-pet/mount items, we'll just have to sit on those codes and wait.
At the moment, if a player on a connected realm attempts to redeem a TCG loot code from Landro Longshot in Booty Bay, it's likely they'll receive an error. I'm not sure of the technicalities behind it, but it is definitely related to realms that have recently connected with another one. Perhaps the Landro that they see isn't the "right" Landro that they need.
Players have been reporting this issue since the end of last year, and it appears to still be a problem. From what I gather, Blizzard is aware of it and are working on a fix but there's currently no ETA. Game Masters can provide limited information, but may not be able to assist with a workaround since simply giving players their TCG loot would result in duplicate items once the system has been sorted out.
If you have already redeemed your code and are simply waiting to turn it into Landro Longshot, you'll probably have to wait until developers fix this problem.
If you have NOT redeemed your TCG pet code yet, I recommend creating a character on a non-connected realm and redeeming the pet there. Since pets are account-wide, you'll still have access to the companion via Pet Journal even though it was redeemed on another server. That's the only workaround that I've come across so far, and keep in mind it only works with TCG loot that's account-wide. For non-pet/mount items, we'll just have to sit on those codes and wait.
Labels:
TCG
Wednesday, January 8, 2014
My Wish List of "New" In-game Pets
Senior Game Designer Jonathan LeCraft Tweeted an inquiry that I could not ignore.
One of my favorite ideas came up between a discussion between liopleurodonic and LeCraft. A golden mechanical cow that's quite literally a "Cash Cow" lol. Its "best" battle attack could be a suicide that causes it to explode (dealing initial damage), which would then cause golden coins to fall down on the opposing team (dot, AOE team damage). Who says Lil' Bling is the only one who can "make it rain"? :P
Anyway, after sleeping on it, as unoriginal as some may be, here's what I've come up with (in no particular order).
Pets Based on Existing Models/Creatures
"New" Pets Based on Real World Creatures (Living and Extinct)
Pets Based on Creatures/Beings From Other Universes
Most of these are really just wishful thinking since it would be unlikely to see a character from another game/story in WoW. Copyrights and all that jazz.
There's no guarantee that any of our ideas will be implemented, which is understandable. Sometimes it's just nice to brainstorm with fellow pet enthusiasts though! And who knows? Maybe some of our suggestions will help the devs come up with an even more kick ass version of what we were originally thinking. :)
"Any new battle pets people would like to see?"Unfortunately for me, my brain decided to go on vacation at the time and all those lovely pet wishes, hopes and ideas just weren't coming to mind. The only thing I could think of right then and there was a mini-Naaru. Thankfully the rest of the community is NEVER short of ideas and there are already so many awesome suggestions (peacocks, boars, krakken, etc).
One of my favorite ideas came up between a discussion between liopleurodonic and LeCraft. A golden mechanical cow that's quite literally a "Cash Cow" lol. Its "best" battle attack could be a suicide that causes it to explode (dealing initial damage), which would then cause golden coins to fall down on the opposing team (dot, AOE team damage). Who says Lil' Bling is the only one who can "make it rain"? :P
Anyway, after sleeping on it, as unoriginal as some may be, here's what I've come up with (in no particular order).
Pets Based on Existing Models/Creatures
- Baby Zhevra. We already have a baby giraffe and gazelle, so why not round out the safari?
- Baby Whale Shark. Quite frankly, my hopes aren't super high for this one. This creature is truly at its best when it's gigantic, not tiny.
- Baby Chimeaera.
- Baby Jormungar.
- Baby Talbuk.
- Baby Skyscreamer.
- Baby Lion Seal.
- "Old God" minions (Faceless Ones). I absolutely adore all things Lovecraft, so anything that pays tribute to the terrifying unknown beings of beyond have my vote! (Especially if they whisper creepy, indecipherable messages to you when you're not paying attention. :P)
- Miniatures of racial mounts
We already have most of the racial mounts covered - examples include: Dwarf mount pet equivalent is the Little Black Ram, Gryphon = Gryphon Hatchling and Wildhammer Gryphon Hatchling, Draenei mount = Pint-Sized Pink Pachyderm and Peanut, Gnome mount = Mechanopeep, Nelf mount = any of the many feline cubs, Orc mount = Tito and Worg Pup, Troll mount = any of the many baby raptor pets, Wyvern = Wind Rider Cub.
There are two racial mounts that wouldn't really make sense as pets (Goblin and Worgen), but there are still others that could be turned into lovable, tiny variations.
- Human mount = pony/foal
- Undead mount = undead pony/foal (would that be too cruel or not make sense? lol)
- Belf mount = baby Hawkstrider
- Tauren mount = baby Kodo
"New" Pets Based on Real World Creatures (Living and Extinct)
- Komodo Dragon
- Jellyfish (there are so many types and looks to choose from in this category!)
- Kiwi Bird (All the feeeeeels! I dare you to watch and not tear up.)
- Hippo
- Sloth
- Dogs (many breeds to choose from)
- Toucan
- Cuttlefish
- Nautilus
- Swan
Pets Based on Creatures/Beings From Other Universes
Most of these are really just wishful thinking since it would be unlikely to see a character from another game/story in WoW. Copyrights and all that jazz.
- Songbird from Bioshock InfiniteThat's all I can come up with for now, but the question is still open for anyone and everyone to chime in with their two cents. What new pets would we like to see in-game?
- Any of the Cousins from the Katamari Damacy series
- A Reaper from Mass Effect
- A Creeper from Minecraft
- Atlas and P-body from Portal 2
There's no guarantee that any of our ideas will be implemented, which is understandable. Sometimes it's just nice to brainstorm with fellow pet enthusiasts though! And who knows? Maybe some of our suggestions will help the devs come up with an even more kick ass version of what we were originally thinking. :)
Friday, January 3, 2014
Pet Collecting/Battling Speculation for WoD
It was discussed (but not officially announced) at Blizzcon 2013 that pet breeding might be in store for us in the next expansion. The topic of pet level and epic quality pets also came up, although the latter was only loosely suggested and it was clarified that the plan was to keep the max pet level cap at 25.
Epic pets only being a loosely suggested idea was confirmed today, as Mumper mentioned on Twitter:
Personally, I would be ok without any increase to pet level and pet quality. With over 600 pets, and more sure to come in the expansion, it would be an absolute NIGHTMARE to level and upgrade all of them. Not to mention the imbalances it would cause in pet PVP (and even pet PVE to a lesser degree).
I would be quite content with keeping the max level and quality as it is. Unless, of course, some ingenious developer comes up with a way to upgrade and level without much hassle and in a way that doesn't break the game. That seems like a near impossible task, though.
So how will collecting and battling be affected (if at all) if pet level and quality remains the same?
With the fairly firm confirmation that the max pet level will not be raised in WoD, this means the wild pet level will remain at 25. The new zones will contain level 25 pets, which will drop down to level 23 when captured. I suppose this will give players a little bit of leveling they can participate in, but unless they add an absolute flood of wild pets, we'll level those pets to max in no time.
Collecting/upgrading the new pets may be slow going for some, giving them more to do. But for those that have been persistent in collecting stones and other reagents, they will meet most of their collecting goals pretty quickly.
It's a tough situation, because on the one hand many players don't want to undergo the task of upgrading and leveling 500-600 pets, but at the same time crave more content. The problem is that this mini-game revolves around collecting, leveling, and ensuring your chances for a successful battle are the best they can be (ie: upgrading). Without these mechanics, what's left for us to do? So is this a situation of wanting our cake and eating it too? Can we have shiny new stuff without sacrificing the current status quo?
One thing I could see devs adding is more pet-related achievements that reward new pets or nifty vanity items. It wouldn't appeal to everyone, but it would give a portion of the community something to work on and strive for. (*cough* I'm still waiting on that item/spell/ability where I can have more than one pet out at the same time. :P)
"Harder" trainer battles is also always possibility, although there are only so many ways to make an encounter "hard" without frustrating your audience too much. The "no healing" concept was done in Pandaria, and that received a bit of negative criticism for being too much in the beginning. But I think most gradually accepted it as being a limitation that did indeed create a difficult activity, yet was ultimately doable.
If done properly, other limitations in battles could create new difficult battles. "Use only X family-type" or "limit one pet per match" are two examples that I can think of off the top of my head. Will they meet the same reaction as the "no healing" mechanic did? Probably. "Harder" is relative, though, so not everyone will agree at first.
And of course breeding may still be a planned feature for WoD. That will definitely interest some, but unless a collector feels compelled to have a pet of every breed, I think it will mainly appeal to those interested in battling (specifically pet PVP). It's entirely possible that the breeding activity will have a desirable feature for collectors too, though. New colors/skins for pets is something that might draw the collecting crowd in.
This is all speculation, of course. We're still eagerly waiting for an announcement of pet-related features in WoD. Maybe we'll be pleasantly surprised with what's in store for us. The expansion is still a work in progress, so all we can do is wait and hope for the best.
Epic pets only being a loosely suggested idea was confirmed today, as Mumper mentioned on Twitter:
"Not planning on epics yet."It may still be something devs are playing around with, or perhaps they've scrapped the idea for the most part. There hasn't been any official "pet announcement" for WoD, so nothing has been set in stone yet. We'll have to wait and see, and even then things could change.
Personally, I would be ok without any increase to pet level and pet quality. With over 600 pets, and more sure to come in the expansion, it would be an absolute NIGHTMARE to level and upgrade all of them. Not to mention the imbalances it would cause in pet PVP (and even pet PVE to a lesser degree).
I would be quite content with keeping the max level and quality as it is. Unless, of course, some ingenious developer comes up with a way to upgrade and level without much hassle and in a way that doesn't break the game. That seems like a near impossible task, though.
So how will collecting and battling be affected (if at all) if pet level and quality remains the same?
With the fairly firm confirmation that the max pet level will not be raised in WoD, this means the wild pet level will remain at 25. The new zones will contain level 25 pets, which will drop down to level 23 when captured. I suppose this will give players a little bit of leveling they can participate in, but unless they add an absolute flood of wild pets, we'll level those pets to max in no time.
Collecting/upgrading the new pets may be slow going for some, giving them more to do. But for those that have been persistent in collecting stones and other reagents, they will meet most of their collecting goals pretty quickly.
It's a tough situation, because on the one hand many players don't want to undergo the task of upgrading and leveling 500-600 pets, but at the same time crave more content. The problem is that this mini-game revolves around collecting, leveling, and ensuring your chances for a successful battle are the best they can be (ie: upgrading). Without these mechanics, what's left for us to do? So is this a situation of wanting our cake and eating it too? Can we have shiny new stuff without sacrificing the current status quo?
One thing I could see devs adding is more pet-related achievements that reward new pets or nifty vanity items. It wouldn't appeal to everyone, but it would give a portion of the community something to work on and strive for. (*cough* I'm still waiting on that item/spell/ability where I can have more than one pet out at the same time. :P)
"Harder" trainer battles is also always possibility, although there are only so many ways to make an encounter "hard" without frustrating your audience too much. The "no healing" concept was done in Pandaria, and that received a bit of negative criticism for being too much in the beginning. But I think most gradually accepted it as being a limitation that did indeed create a difficult activity, yet was ultimately doable.
If done properly, other limitations in battles could create new difficult battles. "Use only X family-type" or "limit one pet per match" are two examples that I can think of off the top of my head. Will they meet the same reaction as the "no healing" mechanic did? Probably. "Harder" is relative, though, so not everyone will agree at first.
And of course breeding may still be a planned feature for WoD. That will definitely interest some, but unless a collector feels compelled to have a pet of every breed, I think it will mainly appeal to those interested in battling (specifically pet PVP). It's entirely possible that the breeding activity will have a desirable feature for collectors too, though. New colors/skins for pets is something that might draw the collecting crowd in.
This is all speculation, of course. We're still eagerly waiting for an announcement of pet-related features in WoD. Maybe we'll be pleasantly surprised with what's in store for us. The expansion is still a work in progress, so all we can do is wait and hope for the best.
Labels:
miscellaneous
Tuesday, December 24, 2013
Have a Happy Holiday and New Year!
I was hanging out with my Blossoming Ancient on scenic snow-peaked hills for the holidays, when I casually mentioned how nice it would be if it actually snowed. My pet was happy to oblige. ;P
Wishing everyone a happy holiday, merry everything, and an amazing New Year! Stay safe and be well. Here's to more awesome pets in the new year (and next expansion)!
Labels:
miscellaneous,
screenshot
Thursday, December 19, 2013
Notable 2013 Holiday Stuff
Things of note this holiday season:

- The first day of winter for the Northern Hemisphere starts December 21, 2013. This means the Snowy Owl will begin spawning in Winterspring, so if you have yet to capture one, park an alt or two out there and get ready for the hunt!
- WarcraftPets is having a holiday giveaway!
- The release date for D3: Reaper of Souls was finally announced! March 25, 2014 is when the game will officially be out. :D
- Wowhead is giving away 15 Moonkin Hatchlings to celebrate their new website feature.
I'm sure there's more that I'm missing, so I'll add more to the list as I remember/come across them. Have a safe and happy holiday season everyone! Stay warm (or cool) and give your pets some extra biscuits and hugs. :)
- The first day of winter for the Northern Hemisphere starts December 21, 2013. This means the Snowy Owl will begin spawning in Winterspring, so if you have yet to capture one, park an alt or two out there and get ready for the hunt!
- WarcraftPets is having a holiday giveaway!
Two Murkablos (courtesy of Doobjanka) will be randomly awarded to users that post their festive pet idea in the thread. Be sure to read through the guidelines so you don't get disqualified. Entries must be made before Tuesday, December 24, 2013. Good luck to all, and there are some awesome ideas that I would love to see implemented in the future. *hint hint Blizzard* :P
- The release date for D3: Reaper of Souls was finally announced! March 25, 2014 is when the game will officially be out. :D
Unlike the previous D3 release, this one doesn't seem to have a Collector's Edition tied to it. Instead there's the Standard Digital Edition and a Digital Deluxe Edition. The latter is I guess the replacement for a CE, as it comes with all the bonuses and goodies as a CE would. So if you're looking to collect the Treasure Goblin companion, you'll want to order the Digital Deluxe Edition. NOTE: Bonuses to be sent out once Reaper of Souls is officially released, however some items may arrive earlier than anticipated. Just watch your mailboxes.
- Wowhead is giving away 15 Moonkin Hatchlings to celebrate their new website feature.
Simply comment on the giveaway page with a link to your favorite in-game sound effect or music. Contest ends Monday, December 23rd so don't delay in entering.
I'm sure there's more that I'm missing, so I'll add more to the list as I remember/come across them. Have a safe and happy holiday season everyone! Stay warm (or cool) and give your pets some extra biscuits and hugs. :)
Labels:
miscellaneous
Monday, December 16, 2013
Rotten Little Helper Available Now!
Today's the first day of Winter Veil and guess what? Apparently the Rotten Little Helper drops from the holiday world boss daily quest as well as the gift under the tree (the drop from under the tree has yet to be confirmed since it can only be looted starting on the 25th)!
I'm not sure if this is intended or a bug, as the official Blizzard guide to Winter Veil doesn't mention it dropping from the daily quest. At the moment it only lists the Rotten Little Helper as a drop from the Gaily Wrapped Present, but it could simply be an error in the blog post and not the game.
That being said, hopefully this isn't a bug and no changes will be made because this means more chances for this pet during the holiday event. More chances is always better when it comes to pets that are only available for a limited amount of time per year in my opinion. It also means players don't have to wait until the 25th of this month, and can choose to spend time (or not) attempting for the pet.
If this was indeed intended, I think this will be the first holiday boss dropped pet that's not Bind on Pick Up. It's not a good or bad thing, just a note of a change. :P
Anyway, the pet item is blue in quality but the pet, when learned, is uncommon so you'll need a Humanoid stone to upgrade it. It's BoE and cageable, so it's possible to trade, sell or gift to friends/family. What an interesting gift, though. A grumpy little helper. It goes well with the Lump of Coal? XD
Labels:
holiday pets,
rotten little helper
Sunday, December 8, 2013
Rotten Little Helper Speculation
The Feast of Winter Veil will be starting in 8 days, and you know what that means.. A new pet, the Rotten Little Helper!
It's still unknown where this pet will come from, but there are two likely sources so far:
A drop from the Stolen Present (reward from completing the daily quest to kill a holiday world boss)Now, you may be wondering, why does it matter where it comes from so long as we can just get it eventually? What matters here is time. IF the pet is a drop from the daily quest, we'll be able to make attempts for it the very first day of Winter Veil (December 16). Not only that, but we'll also be able to make efficient use of our limited time to get the pet, and make as many attempts each day as possible. Plus those that may not have as much time to spend each day can also prioritize the Winter Veil daily. But that's only if that's how we'll receive the pet.
OR
A drop from one of the presents under the holiday tree in Ironforge and Orgrimmar.
IF the pet drops from one of the presents from under the tree, we'll have to wait a bit longer for it. The presents become lootable starting December 25 (generally in the morning, not at daily reset).
So what do we know that could help us determine where the Rotten Little Helper will come from? Well.. not much. It doesn't help that the Pet Journal is very general in describing the pet's source, "World Event: Feast of Winter Veil." The description of the pet does mention these evil Winter Helpers joining up with the Abominable Greench, though, and that's the holiday world boss that we must kill for the daily. Keep in mind that the description doesn't always mean anything or give hints. Most of the time it's just flavor text.
We're kind of still left in the dark, and unsure of where to start with this pet. Do we try for the daily or simply wait until the 25th of this month? Both?
My personal guess is that it will be a drop from under the holiday tree. Why? The pet is Bind on Use which would fall in line with the other present-dropped pets. Generally, the holiday world boss-dropped pets are Bind on Pick Up (to make them extra unique/special?). Examples are Toxic Wasteling, Frigid Frostling and Lumpy - all of which can only be obtained from a daily reward bag. But that isn't to say that Blizzard will NEVER add a BoU holiday boss-dropped pet. It's entirely possible, but for me, unlikely.
It was pointed out to me that the new Winter Veil achievement implies that we'll be receiving a new toy from the presents this year, which may mean that there's no room for a new pet under the tree...
But! Who's to say that the current present that has a chance to drop 1 out of 4 BoU pets can't include another (new) pet? It's entirely possible that the Gaily Wrapped Present had its loot table extended by one, so instead of only 1 out of 4 maybe it will be 1 out of 5 pets this year.
Despite my arguments (and evidence?) that the Rotten Little Helper will come from under the tree this year, we won't know for sure until the holiday starts. Even if in the end the pet doesn't drop from the daily, I would still complete the quest every day just in case. Besides, there's a chance for Lumpy from that goodie bag. :P
What I DO know for sure is that I can't wait for a new pet! :3
Labels:
holiday pets,
rotten little helper
Tuesday, December 3, 2013
Small Stuff (For Now)
Not much has popped up recently in the way of pet-related news. Blizzard is extending its Black Friday/Cyber Monday sale until the start of next year, so if you're looking to RAF yourself for the pets, now is probably the best time to do it.
I'm still eagerly waiting more news/announcements on "pet breeding" and other Warlords of Draenor details, but that may have to wait a while. The holiday season is upon us, and while I have no doubt developers are working their butts off, I'm sure even they need some time to reflect upon this past year's accomplishments and stuff. Here's hoping we'll hear something about WoD soon! Maybe at the start of the New Year? :P
For the time being, a seemingly small PTR patch (5.4.2) was datamined and revealed a "new" Moonkin Hatchling. It appears to be the same as the current hatchlings from the Blizzard Store, however, its item and spell ID are unique and different.
This might be another one of those re-used pets for a unique event. A similar case would be the Spectral Tiger Cub and Spectral Cub. The former is from a TCG loot card while the latter is from a 2012 event in China. Although both have similar names and look identical, they are two completely different pets.
So it could be a situation where the Moonkin Hatchling pet is simply re-used. Or perhaps there's a unique place for this "new" version. We'll have to wait and see.
I'm still eagerly waiting more news/announcements on "pet breeding" and other Warlords of Draenor details, but that may have to wait a while. The holiday season is upon us, and while I have no doubt developers are working their butts off, I'm sure even they need some time to reflect upon this past year's accomplishments and stuff. Here's hoping we'll hear something about WoD soon! Maybe at the start of the New Year? :P
For the time being, a seemingly small PTR patch (5.4.2) was datamined and revealed a "new" Moonkin Hatchling. It appears to be the same as the current hatchlings from the Blizzard Store, however, its item and spell ID are unique and different.
This might be another one of those re-used pets for a unique event. A similar case would be the Spectral Tiger Cub and Spectral Cub. The former is from a TCG loot card while the latter is from a 2012 event in China. Although both have similar names and look identical, they are two completely different pets.
So it could be a situation where the Moonkin Hatchling pet is simply re-used. Or perhaps there's a unique place for this "new" version. We'll have to wait and see.
Labels:
miscellaneous,
ptr
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