Speaking of rare spawns, they will all use a startup timer in 5.1. This will stop them from all spawning at once on restarts. - MumperThis is interesting news, and has both pros and cons.
Pro: It will give everyone more of a chance to find and capture those heavily camped and hard to find wild pets. Not everyone can log on right after a server restart for a shot at a Minfernal lol.There are handful of other pluses and minuses, I'm sure, but right now the pros seem like they outweigh the cons.
Con: Removes some of the predictability. Currently, it's basic knowledge that most pets will spawn in right after a restart or server maintenance. In 5.1, when pets are no longer guaranteed to spawn right after a restart, it will be more of a guessing game when they'll show up next.
Pro: Makes it harder to camp those harder to find pets, giving more players a chance since it won't be as efficient to sit around and hoard the wild pets that spawn all at once.
Con: Makes it harder to camp those harder to find pets, so rare quality hunting might be trickier.
It's one thing to make a readily available in-game pet rare (hard to find), but it's another thing when only a select few even have a chance at it.
With this spawning change in 5.1, hopefully we'll hear more success stories from pet collectors rather than tales of disappointment.
I had to wait til a reset to grab a scourged whelpling today. This probably wouldn't be such a huge issue if it weren't for CRZ.
ReplyDelete@pandy: That's exactly how I got my whelpling. It was a frantic mess, though, and so many people were scrambling to find one.
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