"But with that said, we're exploring ways to make the bonus roll feel like more of a random bonus, without just making it extremely efficient for gaining character power. We understand how it feels to spend the charms and rarely see anything other than gold or items you don't need. So, for example, we could maybe add pets and mounts that would have a low chance of dropping exclusively on a bonus roll." - sourceThis was in response to a discussion about the Elder Charms and the new loot roll system.
All I can say is, PLEASE no. For the love of everything, NO. Is this a knee-jerk reaction? Possibly. Am I upset that this is even being considered? Totally. I may be the only one that feels this way, though. I'm sure others would feel elated if they had an extra shot at a mount off a boss.
I do understand that Zarhym was just presenting a possible example, however I don't agree with it nor do I want it to gain any steam. What I want and what actually occurs is rarely the same thing. But that's something we just have to live with.
Anyway, back on topic. I do not want to have to choose between gearing up by using an extra roll or saving it for a slight chance at a vanity pet off a boss. Implementing pets and mounts as possible drops EXCLUSIVELY through Elder Charm rolls is basically forcing pet collectors that raid to choose between PVE progression and collecting.
You only get so many charms per week; three I believe. Granted you may not need every single one of those each week, depending on which bosses you kill, but at the same time you could be saving them for specific bosses next week.
With so few charms available, and so many potential upgrades, HOW will we have any charms left over for vanity item rolls? This won't be possible until the content has become dated and no longer current.
But even then, the Elder Charms will still be necessary for progression, as new tiers will be released and more upgrades will be desired.
Until the very end of the expansion, when all the raid content has been exhausted and there's very little need for Elder Charms, pet collecting raiders will be forced to choose between vanity and progression.
I sympathize that the extra roll often doesn't seem very rewarding, but there are SO MANY OTHER things that could be added to the roll. Flasks, pots, raid food, etc. These things would directly help a raiding player and be appropriate rewards other than gold from an extra roll.
Please leave vanity items out of this; don't put raiding collectors in such an unfair position.
Or at the very least, this mechanic would need to be planned out so that collectors aren't forced to choose between rolling on a boss for gear they need, or a boss that they don't need gear from but want a pet from.
Edit: A guildmate suggested a scenario where a roll for a pet might be fair enough for both raiding players and collectors. Rather than specific bosses, a pet or mount would come from any extra roll within the raid zone. Across all bosses, all raids.
The only problem I see with this, though, is that mounts drop off of specific bosses. Would that mean the mount would be lootable from ANY boss that you decide to use the Elder Charm on? Wouldn't that undermine the "rarity" factor that Blizzard insists upon?
Or would the mounts remain boss specific, while pets are possible from any roll? How would this be fair for mount collectors, then?
It still seems like a bad idea to me.
Part two of this discussion here.